Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system.
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Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injuryMobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.Nintendo Wii related Achilles tendon rupture: first reported case and literature review of motion sensing video game injuriesTesting the feasibility and acceptability of using the Nintendo Wii in the home to increase activity levels, vitality and well-being in people with multiple sclerosis (Mii-vitaliSe): protocol for a pilot randomised controlled study.Validity and reliability of balance assessment software using the Nintendo Wii balance board: usability and validation.Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patientsConsiderations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forwardVirtual reality versus conventional treatment of reaching ability in chronic stroke: clinical feasibility study.Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.Combining Dopaminergic Facilitation with Robot-Assisted Upper Limb Therapy in Stroke Survivors: A Focused ReviewEffectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.Canoe game-based virtual reality training to improve trunk postural stability, balance, and upper limb motor function in subacute stroke patients: a randomized controlled pilot study.A telerehabilitation program improves postural control in multiple sclerosis patients: a Spanish preliminary study.Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search"Computer game-based upper extremity training in the home environment in stroke persons: a single subject design.Effects of virtual reality for stroke individuals based on the International Classification of Functioning and Health: a systematic review.ENGAGE: Guided Activity-Based Gaming in Neurorehabilitation after Stroke: A Pilot Study.Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients.Combining levodopa and virtual reality-based therapy for the rehabilitation of upper limb after acute stroke: pilot study part II.Active video-gaming effects on balance and mobility in individuals with chronic stroke: a randomized controlled trial.On the Effect of Previous Technological Experience on the Usability of a Virtual Rehabilitation Tool for the Physical Activation and Cognitive Stimulation of Elders.Protective Isolation for Patients with Haematological Malignancies: A Pilot Study Investigating Patients' Distress and Use of Time.Nintendo wii sports and wii fit game analysis, validation, and application to stroke rehabilitation.Virtual reality improves sleep quality amongst older adults with disabilities.Usual and virtual reality video game-based physiotherapy for children and youth with acquired brain injuries.Stroke rehabilitation: issues for physiotherapy and physiotherapy research to improve life after stroke.Use of electronic games by young children and fundamental movement skills?Representation of virtual arm movements in precuneus.Exergaming in a Moving Virtual World to Train Vestibular Functions and Gait; a Proof-of-Concept-Study With Older Adults
P2860
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P2860
Effectiveness of Virtual Reality Exercises in STroke Rehabilitation (EVREST): rationale, design, and protocol of a pilot randomized clinical trial assessing the Wii gaming system.
description
2010 nî lūn-bûn
@nan
2010年の論文
@ja
2010年論文
@yue
2010年論文
@zh-hant
2010年論文
@zh-hk
2010年論文
@zh-mo
2010年論文
@zh-tw
2010年论文
@wuu
2010年论文
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2010年论文
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name
Effectiveness of Virtual Reali ...... sessing the Wii gaming system.
@en
type
label
Effectiveness of Virtual Reali ...... sessing the Wii gaming system.
@en
prefLabel
Effectiveness of Virtual Reali ...... sessing the Wii gaming system.
@en
P2093
P2860
P1476
Effectiveness of Virtual Reali ...... sessing the Wii gaming system.
@en
P2093
EVREST Steering Committee
EVREST Study Group for the Stroke Outcome Research Canada Working Group
G Saposnik
K E Thorpe
P2860
P356
10.1111/J.1747-4949.2009.00404.X
P577
2010-02-01T00:00:00Z