Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
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Adolescent exergame play for weight loss and psychosocial improvement: a controlled physical activity interventionAn exploration of computer game-based instruction in the "world history" class in secondary education: a comparative study in China.Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy.Competitive versus cooperative exergame play for African American adolescents' executive function skills: short-term effects in a long-term training intervention.Exergaming in Youth: Effects on Physical and Cognitive Health.Electronic gaming and the obesity crisisAn evolving scientific basis for the prevention and treatment of pediatric obesityThe effect of dance mat exergaming systems on physical activity and health-related outcomes in secondary schools: results from a natural experiment.Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.Influence of Pokémon Go on Physical Activity: Study and Implications.The effects of exergaming on balance, gait, technology acceptance and flow experience in people with multiple sclerosis: a randomized controlled trial.Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.Fun, Flow, and Fitness: Opinions for Making More Effective Active Videogames.Motivating effects of cooperative exergame play for overweight and obese adolescents.How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.Competing for ideal bodies: a study of exergames used as teaching aids in schools.Therapeutic Uses of Active Videogames: A Systematic ReviewGames for Health for Children-Current Status and Needed Research.The Wii Club: Gaming for Weight Loss in Overweight and Obese Youth.Wii Tennis Play for Low-Income African American Adolescents' Energy Expenditure.Psychometric Evaluation of Three Psychosocial Measures Associated With Physical Activity Among Adolescent Girls.Are field-based exergames useful in preventing childhood obesity? A systematic review.Children's Media Use and Self-Regulation Behavior: Longitudinal Associations in a Nationwide Japanese Study.The promise of exergames as tools to measure physical health.Measuring physical inactivity: do current measures provide an accurate view of "sedentary" video game time?Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity.The Brainfit study: efficacy of cognitive training and exergaming in pediatric cancer survivors - a randomized controlled trial.Training spatial skills in men and women.Effects of video-game play on information processing: a meta-analytic investigation.Mobile Exergaming in Adolescents' Everyday Life-Contextual Design of Where, When, with Whom, and How: The SmartLife Case.Virtual Reality Based Treatments in Eating Disorders and Obesity: A ReviewHome-based exergaming among children with overweight and obesity: a randomized clinical trialA Narrative Review of School-Based Physical Activity for Enhancing Cognition and Learning: The Importance of Relevancy and Integration
P2860
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P2860
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年論文
@yue
2011年論文
@zh-hant
2011年論文
@zh-hk
2011年論文
@zh-mo
2011年論文
@zh-tw
2011年论文
@wuu
2011年论文
@zh
2011年论文
@zh-cn
name
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
@en
type
label
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
@en
prefLabel
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
@en
P2860
P1476
Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits.
@en
P2093
Sandra L Calvert
P2860
P356
10.1111/J.1750-8606.2011.00162.X
P577
2011-05-10T00:00:00Z