Fourth generation of video game consoles
In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Although NEC released the first fourth generation console, and was second to the Super Famicom in Japan, this era's sales were mostly dominated by the rivalry between Nintendo and Sega's consoles in North America: the Super Nintendo Entertainment System (the Super Famicom in Japan) and the Mega Drive (named the Genesis in North America due to trademark issues). Nintendo was able to capitalize on its previous success in the third generation and managed to win the largest worldwide market share in the fourth generation as well. Sega
16-bit era4th generation of video gamesComparison of fourth-generation game consolesFourth generation consoleFourth generation console eraFourth generation game consoleFourth generation of gamingFourth generation of video games consolesFourth generation video game consoleFourth generation video game consolesHistory of video game consoles (fourth generation)History of video games (16-bit era)History of video games (Fourth generation era)History of video games (fourth generation era)Video game console (fourth generation)
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Fourth generation of video game consoles
In the history of computer and video games, the fourth generation (more commonly referred to as the 16-bit era) of games consoles began on October 30, 1987 with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Although NEC released the first fourth generation console, and was second to the Super Famicom in Japan, this era's sales were mostly dominated by the rivalry between Nintendo and Sega's consoles in North America: the Super Nintendo Entertainment System (the Super Famicom in Japan) and the Mega Drive (named the Genesis in North America due to trademark issues). Nintendo was able to capitalize on its previous success in the third generation and managed to win the largest worldwide market share in the fourth generation as well. Sega
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Dans l'histoire des consoles d ...... 004 avec la fin de la Neo-Geo.
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In de geschiedenis van de spel ...... van de computerspelindustrie.
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In the history of computer and ...... table' sample-based synthesis)
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La cuarta generación de consol ...... cativa de los 8 a los 16 bits.
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La quarta generazione delle co ...... ro" Super Nintendo e Game Boy.
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Na história dos consoles de vi ...... e formas de onda e síntese FM)
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W historii gier komputerowych, ...... : Sega Mega-CD i TurboGrafx-CD
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Эпоха 16-битных приставок явля ...... отым веком» игровой индустрии.
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在遊戲機歷史中,第四世代(或普遍稱為「16位元時代」)是以1 ...... 使用立體聲及多聲道
* 先進的聲音合成(調頻或波表)
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Dans l'histoire des consoles d ...... 004 avec la fin de la Neo-Geo.
@fr
In de geschiedenis van de spel ...... van de computerspelindustrie.
@nl
In the history of computer and ...... ourth generation as well. Sega
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La cuarta generación de consol ...... mo Mario y Sonic the Hedgehog.
@es
La quarta generazione delle co ...... ro" Super Nintendo e Game Boy.
@it
Na história dos consoles de vi ...... m da terceira geração incluem:
@pt
W historii gier komputerowych, ...... : Sega Mega-CD i TurboGrafx-CD
@pl
Эпоха 16-битных приставок явля ...... агодаря популярности игровых п
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在遊戲機歷史中,第四世代(或普遍稱為「16位元時代」)是以1 ...... 使用立體聲及多聲道
* 先進的聲音合成(調頻或波表)
@zh
label
Consoles de jeux vidéo de quatrième génération
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Consoles de videogame de quarta geração
@pt
Fourth generation of video game consoles
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Geschiedenis van de spelcomputer (vierde generatie)
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Historia gier komputerowych (czwarta generacja)
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Storia delle console per videogiochi (quarta era)
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Videoconsolas de cuarta generación
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Четвёртое поколение игровых систем
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第四世代遊戲機歷史
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