Skeletal animation
Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive and the same technique can be used to control the deformation of any object — a door, a spoon, a building, or a galaxy. When the animated object is more general than for example a humanoid character the set of bones may not be hierarchical or interconnected, but it just represents a higher level description of the
primaryTopic
Skeletal animation
Skeletal animation is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called skin or mesh) and a hierarchical set of interconnected bones (called the skeleton or rig) used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans or more generally for organic modeling, it only serves to make the animation process more intuitive and the same technique can be used to control the deformation of any object — a door, a spoon, a building, or a galaxy. When the animated object is more general than for example a humanoid character the set of bones may not be hierarchical or interconnected, but it just represents a higher level description of the
has abstract
Das Rigging ist eine Arbeitste ...... s an das Rig aufgetreten sind.
@de
Le squelettage ou rigging est ...... de la qualité de son rigging.
@fr
Rigging – przygotowanie obiekt ...... wiednią kontrolę nad obiektem.
@pl
Skeletal animation (literalmen ...... ente en la industria del cine.
@es
Skeletal animation is a techni ...... deformation of the mesh data.
@en
Скелетная анимация — способ ан ...... считываются уже исходя из них.
@ru
スケルタルアニメーションは日本ではしばしばボーンアニメーショ ...... タを骨格に追従する様に変形する事でアニメーションを実現する。
@ja
骨骼動畫(Skeleton animation)是一種計算機動畫技術,它將三维模型分為兩部份:用於繪製模型的蒙皮(Skin),以及用於控制動作的骨架(Skeleton、Rig)
@zh
thumbnail
Wikipage page ID
Wikipage revision ID
742,955,136
quote
"Rigging is making our charact ...... ush and pull the body around."
source
— Frank Hanner, character CG s ...... echnique of character rigging.
width
subject
hypernym
type
comment
Das Rigging ist eine Arbeitste ...... er ein echtes Kniegelenk nach.
@de
Le squelettage ou rigging est ...... de la qualité de son rigging.
@fr
Rigging – przygotowanie obiekt ...... wiednią kontrolę nad obiektem.
@pl
Skeletal animation (literalmen ...... ente en la industria del cine.
@es
Skeletal animation is a techni ...... igher level description of the
@en
Скелетная анимация — способ ан ...... ение и поворот костей скелета.
@ru
スケルタルアニメーションは日本ではしばしばボーンアニメーショ ...... タを骨格に追従する様に変形する事でアニメーションを実現する。
@ja
骨骼動畫(Skeleton animation)是一種計算機動畫技術,它將三维模型分為兩部份:用於繪製模型的蒙皮(Skin),以及用於控制動作的骨架(Skeleton、Rig)
@zh
label
Rigging (Animation)
@de
Rigging
@fr
Rigging
@pl
Skeletal animation
@en
Skeletal animation
@es
Скелетная анимация
@ru
スケルタルアニメーション
@ja
骨骼动画
@zh