Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness
about
Computerized cognitive training in cognitively healthy older adults: a systematic review and meta-analysis of effect modifiersIs the effect of aerobic exercise on cognition a placebo effect?Do "Brain-Training" Programs Work?Issues and advances in research methods on video games and cognitive abilities.Video Game Training Enhances Visuospatial Working Memory and Episodic Memory in Older AdultsEvidence for Narrow Transfer after Short-Term Cognitive Training in Older Adults.The potential of video games as a pedagogical toolBrain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-upPreliminary evidence for the feasibility of at-home online cognitive training with older adults.Age-related changes in visual exploratory behavior in a natural scene settingAction Video Game Training for Healthy Adults: A Meta-Analytic StudyOlder Adults' Engagement During an Intervention Involving Off-the-Shelf VideogameComputerised cognitive training in acquired brain injury: A systematic review of outcomes using the International Classification of Functioning (ICF).Strategies for Preventing Cognitive Decline in Healthy Older Adults.The brain-games conundrum: does cognitive training really sharpen the mind?Video games as tools to achieve insight into cognitive processes.Gaming Preferences of Aging Generations.Older Adult Video Game Preferences in Practice: Investigating the Effects of Competing or CooperatingComputerized cognitive training for older diabetic adults at risk of dementia: Study protocol for a randomized controlled trial.Cognitive Flexibility Training: A Large-Scale Multimodal Adaptive Active-Control Intervention Study in Healthy Older Adults.Move faster, think later: Women who play action video games have quicker visually-guided responses with later onset visuomotor-related brain activity.Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.Editorial: Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games, and Combined Interventions.How younger elderly realize usefulness of cognitive training video games to maintain their independent living
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P2860
Video games as a means to reduce age-related cognitive decline: attitudes, compliance, and effectiveness
description
2013 nî lūn-bûn
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2013年の論文
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2013年論文
@yue
2013年論文
@zh-hant
2013年論文
@zh-hk
2013年論文
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2013年論文
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2013年论文
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2013年论文
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2013年论文
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name
Video games as a means to redu ...... compliance, and effectiveness
@ast
Video games as a means to redu ...... compliance, and effectiveness
@en
type
label
Video games as a means to redu ...... compliance, and effectiveness
@ast
Video games as a means to redu ...... compliance, and effectiveness
@en
prefLabel
Video games as a means to redu ...... compliance, and effectiveness
@ast
Video games as a means to redu ...... compliance, and effectiveness
@en
P2093
P2860
P356
P1476
Video games as a means to redu ...... compliance, and effectiveness
@en
P2093
Daniel P Blakely
Dustin J Souders
Michael Champion
Neil Charness
Timothy Wright
Walter R Boot
P2860
P356
10.3389/FPSYG.2013.00031
P407
P577
2013-02-01T00:00:00Z