Full Spectrum Warrior

Full Spectrum Warrior is a real-time tactics videogame. It was developed by the Institute for Creative Technologies in association with Pandemic Studios and published by THQ. It was released on June 1, 2004 for the Xbox, September 21, 2004 for Microsoft Windows and March 21, 2005 for the PlayStation 2. The game uses the Havok 2 physics engine, featuring realistic manipulation of objects in the game environment and ragdoll physics. Pandemic released a sequel, Full Spectrum Warrior: Ten Hammers, on March 27 in North America and June 23, 2006 in Europe.

Full Spectrum Warrior

Full Spectrum Warrior is a real-time tactics videogame. It was developed by the Institute for Creative Technologies in association with Pandemic Studios and published by THQ. It was released on June 1, 2004 for the Xbox, September 21, 2004 for Microsoft Windows and March 21, 2005 for the PlayStation 2. The game uses the Havok 2 physics engine, featuring realistic manipulation of objects in the game environment and ragdoll physics. Pandemic released a sequel, Full Spectrum Warrior: Ten Hammers, on March 27 in North America and June 23, 2006 in Europe.