Quake Wars: Ray Traced
Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars. The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations and last on an early prototype of the Larrabee hardware.After Quake 3: Ray Traced and Quake 4: Ray Traced this is the third large project that embeds this technique in a modern game for research purposes of alternative rendering algorithms. A successor of this project Wolfenstein: Ray Traced has been created in 2010.
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Quake Wars: Ray Traced
Quake Wars: Ray Traced is a research project from Intel Corporation that applied a ray tracing renderer to the game content of Enemy Territory: Quake Wars. The possibility of using ray tracing for this game in real-time has been demonstrated first on servers and after further progress later on workstations and last on an early prototype of the Larrabee hardware.After Quake 3: Ray Traced and Quake 4: Ray Traced this is the third large project that embeds this technique in a modern game for research purposes of alternative rendering algorithms. A successor of this project Wolfenstein: Ray Traced has been created in 2010.
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Quake Wars: Ray Traced is a re ...... antages, but also limitations.
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Quake Wars: Ray Traced is a re ...... aced has been created in 2010.
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Quake Wars: Ray Traced
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