Worley noise

Worley noise is a noise function introduced by Steven Worley in 1996. In computer graphics it is used to create procedural textures, that is textures that are created automatically in arbitrary precision and don't have to be drawn by hand. Worley noise comes close to simulating textures of stone, water, or cell noise.

Worley noise

Worley noise is a noise function introduced by Steven Worley in 1996. In computer graphics it is used to create procedural textures, that is textures that are created automatically in arbitrary precision and don't have to be drawn by hand. Worley noise comes close to simulating textures of stone, water, or cell noise.