21st century skills3S Understanding70/20/10 Model (Learning and Development)Action learningActive learningActive recallAdaptive learningAdaptive managementAudience responseAuditory learningAutodidacticismBig WritingBrisker methodBusiness gameBusiness simulationCase methodCharactoramaCollaborative Control TheoryCollaborative learningConceptual clusteringConnected learningCorporate use of Second LifeCramming (education)Creative educationCue recruitmentCultural-historical activity theoryData-driven learningDecision gameDeclarative learningDigital pedagogyDistance educationDistributed learningDistributed practiceDouble-loop learningEducational softwareEdugraphicElaborative interrogationExperiential learningFarnsworth methodFlashcard
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21st century skills3S Understanding70/20/10 Model (Learning and Development)Action learningActive learningActive recallAdaptive learningAdaptive managementAudience responseAuditory learningAutodidacticismBig WritingBrisker methodBusiness gameBusiness simulationCase methodCharactoramaCollaborative Control TheoryCollaborative learningConceptual clusteringConnected learningCorporate use of Second LifeCramming (education)Creative educationCue recruitmentCultural-historical activity theoryData-driven learningDecision gameDeclarative learningDigital pedagogyDistance educationDistributed learningDistributed practiceDouble-loop learningEducational softwareEdugraphicElaborative interrogationExperiential learningFarnsworth methodFlashcard
subject
Wikipage page ID
10,246,702
Wikipage revision ID
974,532,340
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type
label
Learning methods
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Learning methods
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