Computer-generated choreography

Computer-generated choreography is the technique of using algorithms to create dance. It is commonly described as using computers for choreographing dances, creating computer animations, studying or teaching aspects of human movement, illustrating dance movements, or assistance in notating dances. It may also be applied in terms of choreographic software for stimulation, enabling real-time choreography and generative dance, or simulation with virtual dancers in the field of Dance technology. Historically, computers and dance can be traced back to the 1960s, for example, Michael Noll wrote an article about his work, titled "Choreography and Computers", published in Dance Magazine in 1967.

Computer-generated choreography

Computer-generated choreography is the technique of using algorithms to create dance. It is commonly described as using computers for choreographing dances, creating computer animations, studying or teaching aspects of human movement, illustrating dance movements, or assistance in notating dances. It may also be applied in terms of choreographic software for stimulation, enabling real-time choreography and generative dance, or simulation with virtual dancers in the field of Dance technology. Historically, computers and dance can be traced back to the 1960s, for example, Michael Noll wrote an article about his work, titled "Choreography and Computers", published in Dance Magazine in 1967.