Highlife (cellular automaton)
Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors. Because the rules of HighLife and Conway's Life (rule B3/S23) are similar, many simple patterns in Conway's Life function identically in HighLife. More complicated engineered patterns for one rule, though, typically do not work in the other rule.
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Highlife (cellular automaton)
Highlife is a cellular automaton similar to Conway's Game of Life. It was devised in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule B36/S23; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors. Because the rules of HighLife and Conway's Life (rule B3/S23) are similar, many simple patterns in Conway's Life function identically in HighLife. More complicated engineered patterns for one rule, though, typically do not work in the other rule.
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HighLife est un automate cellu ...... é en 1994 par Nathan Thompson.
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Highlife is a cellular automat ...... do not work in the other rule.
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HighLife est un automate cellu ...... é en 1994 par Nathan Thompson.
@fr
Highlife is a cellular automat ...... do not work in the other rule.
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HighLife (automate cellulaire)
@fr
Highlife (cellular automaton)
@en