PSGL
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).
primaryTopic
PSGL
PSGL is a rendering API available additionally to GCM and OpenGL for Sony's PlayStation 3. PSGL is based on OpenGL ES and Nvidia's CG. A previous version of PSGL was available for the PlayStation 2 but was largely unused. PSGL meant to be a foundation for the future, beyond the PlayStation 3, but for the PlayStation 4 Sony introduced GNM and GNMX and also their custom shading language, PlayStation Shader Language (PSSL).
has abstract
PSGL (ang. PlayStation Graphic ...... wykorzystany w PlayStation 3.
@pl
PSGL is a rendering API availa ...... tation Shader Language (PSSL).
@en
Wikipage page ID
Wikipage revision ID
725,492,468
comment
PSGL (ang. PlayStation Graphic ...... wykorzystany w PlayStation 3.
@pl
PSGL is a rendering API availa ...... tation Shader Language (PSSL).
@en
label
PSGL
@en
PSGL
@pl