Rome: Pathway to Power

Rome: Pathway to Power (released as Rome: AD 92 in Europe) is an adventure game with strategic elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar. Rome: Pathway to Power used an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome. Another game by Steve Grand using the same engine is The Adventures of Robin Hood. The game is divided into 6 chapters:

Rome: Pathway to Power

Rome: Pathway to Power (released as Rome: AD 92 in Europe) is an adventure game with strategic elements set in ancient Rome. The objective is to advance a character from a Roman slave throughout the ranks of Roman society and eventually become Caesar. Rome: Pathway to Power used an isometric interface and was based on an engine developed by Steve Grand in 1979 called Microcosm. Microcosm was the base of several educational adventures for children before Rome. Another game by Steve Grand using the same engine is The Adventures of Robin Hood. The game is divided into 6 chapters: