Adaptive Scalable Texture Compression
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression". ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012.
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Adaptive Scalable Texture Compression
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression". ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012.
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Adaptive scalable texture comp ...... hronos Group on 6 August 2012.
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自适应可伸缩纹理压缩(Adaptive Scalable T ...... oup正式采纳为OpenGL和OpenGL ES的正式扩展。
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Adaptive scalable texture comp ...... hronos Group on 6 August 2012.
@en
自适应可伸缩纹理压缩(Adaptive Scalable T ...... oup正式采纳为OpenGL和OpenGL ES的正式扩展。
@zh
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Adaptive Scalable Texture Compression
@en
自适应可伸缩纹理压缩
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