Alice: An Interactive Museum

Alice: Interactive Museum is a 1991 visual novel/click-and-go adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and uses pre-rendered 3D computer graphics (like 1993's Myst). It was designed for Windows 3.x and later released for the Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone. They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.

Alice: An Interactive Museum

Alice: Interactive Museum is a 1991 visual novel/click-and-go adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carroll's Alice's Adventures in Wonderland, and uses pre-rendered 3D computer graphics (like 1993's Myst). It was designed for Windows 3.x and later released for the Windows 95 platform. In 1991, Shono won the Minister of International Trade and Industry's AVA Multimedia Grand Prix Award (AVAマルチメディアグランプリ 通産大臣賞を受賞) for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as Alice and Shono's second game, L-Zone. They were followed by Shono's third title, Gadget: Invention, Travel, & Adventure, in 1993.