Balking pattern

The balking pattern is a software design pattern that only executes an action on an object when the object is in a particular state. For example, if an object reads ZIP files and a calling method invokes a get method on the object when the ZIP file is not open, the object would "balk" at the request. In the Java programming language, for example, an IllegalStateException might be thrown under these circumstances. * Be created in a "sane state" * Not make itself available until it is in a sane state * Become a facade and answer back an object that is in a sane state

Balking pattern

The balking pattern is a software design pattern that only executes an action on an object when the object is in a particular state. For example, if an object reads ZIP files and a calling method invokes a get method on the object when the ZIP file is not open, the object would "balk" at the request. In the Java programming language, for example, an IllegalStateException might be thrown under these circumstances. * Be created in a "sane state" * Not make itself available until it is in a sane state * Become a facade and answer back an object that is in a sane state