Cel shading

Cel shading, cell shading, or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. It appeared around the beginning of the twenty-first century. The name comes from cels (short for celluloid), clear sheets of acetate which were painted on for use in traditional 2D animation.

Cel shading

Cel shading, cell shading, or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. It appeared around the beginning of the twenty-first century. The name comes from cels (short for celluloid), clear sheets of acetate which were painted on for use in traditional 2D animation.