Doo–Sabin subdivision surface

In 3D computer graphics, a Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines, whereas Catmull-Clark was based on generalized bi-cubic uniform B-splines. The subdivision refinement algorithm was developed in 1978 by Daniel Doo and Malcolm Sabin.

Doo–Sabin subdivision surface

In 3D computer graphics, a Doo–Sabin subdivision surface is a type of subdivision surface based on a generalization of bi-quadratic uniform B-splines, whereas Catmull-Clark was based on generalized bi-cubic uniform B-splines. The subdivision refinement algorithm was developed in 1978 by Daniel Doo and Malcolm Sabin.