Image plane
In 3D computer graphics, the image plane is that plane in the world which is identified with the plane of the display monitor used to view the image that is being rendered. It is also referred to as screen space. If one makes the analogy of taking a photograph to rendering a 3D image, the surface of the film is the image plane. In this case, the viewing transformation is a projection that maps the world onto the image plane. A rectangular region of this plane, called the viewing window or viewport, maps to the monitor. This establishes the mapping between pixels on the monitor and points (or rather, rays) in the 3D world. The plane is not usually an actual in a 3D scene, but instead is usually a collection of target coordinates or dimensions that are used during the rasterization process
3D projectionAngénieux retrofocusApertureBeam tracingComputer graphicsDolly zoomField lensGhost imagingGlossary of computer graphicsGlossary of video termsImage circleImaging spectroscopyIrregular Z-bufferList of telescope parts and constructionMicro Four Thirds systemMultiview orthographic projectionNvidia RTXPhotogrammetryPicture planePlayStation MoveProjection planeRay tracing (graphics)Real imageSpectral imagingStereoscopic spectroscopyViewportVirtual image
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Image plane
In 3D computer graphics, the image plane is that plane in the world which is identified with the plane of the display monitor used to view the image that is being rendered. It is also referred to as screen space. If one makes the analogy of taking a photograph to rendering a 3D image, the surface of the film is the image plane. In this case, the viewing transformation is a projection that maps the world onto the image plane. A rectangular region of this plane, called the viewing window or viewport, maps to the monitor. This establishes the mapping between pixels on the monitor and points (or rather, rays) in the 3D world. The plane is not usually an actual in a 3D scene, but instead is usually a collection of target coordinates or dimensions that are used during the rasterization process
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In 3D computer graphics, the i ...... s beyond the back focal plane.
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In de optica is het beeldvlak ...... n oculair. Geometrische optica
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In 3D computer graphics, the i ...... ing the rasterization process
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In de optica is het beeldvlak ...... n oculair. Geometrische optica
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Beeldvlak (optica)
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Image plane
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