Inner Circle (board game)

Inner Circle is a board game for two to four players, first published in 1981 by Milton Bradley and designed by Virginia Charves and Wayne J. Yee. Inner Circle uses a modular, four-level board design. Each level is hexagonal, with holes (referred to in the game as "survival spots") that allow playing pieces to pass from the current level to the next. Movement spaces are marked with different numbers of dots ranging from one to four, which indicate the number of spaces that a pawn occupying a space must move. The number of survival spots decreases from one level to the next, with only one spot on the fourth level; the goal is to occupy that spot.

Inner Circle (board game)

Inner Circle is a board game for two to four players, first published in 1981 by Milton Bradley and designed by Virginia Charves and Wayne J. Yee. Inner Circle uses a modular, four-level board design. Each level is hexagonal, with holes (referred to in the game as "survival spots") that allow playing pieces to pass from the current level to the next. Movement spaces are marked with different numbers of dots ranging from one to four, which indicate the number of spaces that a pawn occupying a space must move. The number of survival spots decreases from one level to the next, with only one spot on the fourth level; the goal is to occupy that spot.