Interruption (map projection)

In map projections, an interruption is any place where the globe has been split. All map projections are interrupted at at least one point. Typical world maps are interrupted along an entire meridian. In that typical case, the interruption forms an east/west boundary, even though the globe has no boundaries. Because pseudocylindric projections map parallels as straight lines, and meridians to have constant spacing, they are easy to interrupt. This is normally done to optimize either for continental areas or for oceanic areas, as explored by Goode.

Interruption (map projection)

In map projections, an interruption is any place where the globe has been split. All map projections are interrupted at at least one point. Typical world maps are interrupted along an entire meridian. In that typical case, the interruption forms an east/west boundary, even though the globe has no boundaries. Because pseudocylindric projections map parallels as straight lines, and meridians to have constant spacing, they are easy to interrupt. This is normally done to optimize either for continental areas or for oceanic areas, as explored by Goode.