Lumines Supernova

Lumines Supernova is a puzzle video game, the fourth main entry in the Lumines series. The game was published and developed by Q Entertainment with original series creator Tetsuya Mizuguchi as the game designer and Katsumi Yokota as director. The game was released on the PlayStation Network on December 18, 2008, for Japan and North America. The objective of the game to arrange 2×2 blocks varying between two colors into same-colored squares by moving them, rotating, and dropping them in a 16×10 playing field while a timeline sweeping from left to right and clears the completed squares and award points to the players. It has the same features of Lumines Live! with the exception of online multiplayer, as well as the sequencer from Lumines II and a new mode, DigDown Mode. Reviewers received th

Lumines Supernova

Lumines Supernova is a puzzle video game, the fourth main entry in the Lumines series. The game was published and developed by Q Entertainment with original series creator Tetsuya Mizuguchi as the game designer and Katsumi Yokota as director. The game was released on the PlayStation Network on December 18, 2008, for Japan and North America. The objective of the game to arrange 2×2 blocks varying between two colors into same-colored squares by moving them, rotating, and dropping them in a 16×10 playing field while a timeline sweeping from left to right and clears the completed squares and award points to the players. It has the same features of Lumines Live! with the exception of online multiplayer, as well as the sequencer from Lumines II and a new mode, DigDown Mode. Reviewers received th