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Does IQ Really Predict Job Performance?Two-stage model in perceptual learning: toward a unified theoryA dichoptic custom-made action video game as a treatment for adult amblyopia.Visual Rehabilitation in Chronic Cerebral Blindness: A Randomized Controlled Crossover StudyShort-term mindfulness intervention reduces the negative attentional effects associated with heavy media multitaskingUnraveling the Biology of Auditory Learning: A Cognitive-Sensorimotor-Reward FrameworkOlder adults benefit from music training early in life: biological evidence for long-term training-driven plasticity.Music practice is associated with development of working memory during childhood and adolescence.How musical training affects cognitive development: rhythm, reward and other modulating variables.Auditory learning through active engagement with sound: biological impact of community music lessons in at-risk children.Music training alters the course of adolescent auditory development.Fractality of sensations and the brain health: the theory linking neurodegenerative disorder with distortion of spatial and temporal scale-invariance and fractal complexity of the visible world.Review of neural rehabilitation programs for dyslexia: how can an allophonic system be changed into a phonemic one?Immersive audiomotor game play enhances neural and perceptual salience of weak signals in noise.Physiologic discrimination of stop consonants relates to phonological skills in pre-readers: a biomarker for subsequent reading ability?(†).On methodological standards in training and transfer experiments.Action video game play facilitates the development of better perceptual templatesVideo game training and the reward system.Examination of mechanisms underlying enhanced memory performance in action video game players: a pilot study.Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.Neural Basis of Video Gaming: A Systematic Review.Playing shooter and driving videogames improves top-down guidance in visual search.Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.The design and development of a computer game on insulin injectionSmartphones and Cognition: A Review of Research Exploring the Links between Mobile Technology Habits and Cognitive FunctioningThe efficacy of balance training with video game-based therapy in subacute stroke patients: a randomized controlled trial.The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory studyAssessment of minimally invasive surgical skills of pre-medical students: What can we learn from future learners?Exergaming in Youth: Effects on Physical and Cognitive Health.Stereopsis and amblyopia: A mini-review.Enhancing cognition with video games: a multiple game training study.Relieving the attentional blink in the amblyopic brain with video games.Learning to control actions: transfer effects following a procedural cognitive control computerized training.Cognition and the Placebo Effect--Dissociating Subjective Perception and Actual PerformanceEducational games for brain health: revealing their unexplored potential through a neurocognitive approach.Transfer in Rule-Based Category Learning Depends on the Training TaskActive training for amblyopia in adult rodents.Computer Enabled Neuroplasticity Treatment: A Clinical Trial of a Novel Design for Neurofeedback Therapy in Adult ADHD.Age-related changes in visual exploratory behavior in a natural scene settingAction Video Game Training for Healthy Adults: A Meta-Analytic Study
P2860
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P2860
description
2012 nî lūn-bûn
@nan
2012 թուականի Մարտին հրատարակուած գիտական յօդուած
@hyw
2012 թվականի մարտին հրատարակված գիտական հոդված
@hy
2012年の論文
@ja
2012年論文
@yue
2012年論文
@zh-hant
2012年論文
@zh-hk
2012年論文
@zh-mo
2012年論文
@zh-tw
2012年论文
@wuu
name
Learning, attentional control, and action video games
@ast
Learning, attentional control, and action video games
@en
Learning, attentional control, and action video games
@nl
type
label
Learning, attentional control, and action video games
@ast
Learning, attentional control, and action video games
@en
Learning, attentional control, and action video games
@nl
prefLabel
Learning, attentional control, and action video games
@ast
Learning, attentional control, and action video games
@en
Learning, attentional control, and action video games
@nl
P2860
P3181
P1433
P1476
Learning, attentional control, and action video games
@en
P2093
P2860
P304
P3181
P356
10.1016/J.CUB.2012.02.012
P407
P577
2012-03-01T00:00:00Z