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Increased costs reduce reciprocal helping behaviour of humans in a virtual evacuation experiment.Crowd behaviour during high-stress evacuations in an immersive virtual environmentDo Men Advance Faster Than Women? Debunking the Gender Performance Gap in Two Massively Multiplayer Online GamesFemale College Students' Media Use and Academic Outcomes: Results from a Longitudinal Cohort Study.The relationship between media use in the bedroom, sleep habits and symptoms of insomnia.Issues and advances in research methods on video games and cognitive abilities.Sex differences in the inference and perception of causal relations within a video game.Young children's video/computer game use: relations with school performance and behavior.Exposure to Movie Reckless Driving in Early Adolescence Predicts Reckless, but Not Inattentive Driving.I am right, you are wrong: how biased assimilation increases the perceived gap between believers and skeptics of violent video game effects.Does the sex difference in competitiveness decrease in selective sub-populations? A test with intercollegiate distance runners.Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.Motivational conditions influence tongue motor performance.Action video game experience reduces the cost of switching tasks.Television, video game and social media use among children with ASD and typically developing siblings.Development and evaluation of 'Pure Rush': An online serious game for drug education.Post-Fight Respect Signals Valuations of Opponent's Fighting Performance.The opponent matters: elevated FMRI reward responses to winning against a human versus a computer opponent during interactive video game playing.Action video game playing is associated with improved visual sensitivity, but not alterations in visual sensory memory.Effects of video-game play on information processing: a meta-analytic investigation.Playing violent video games increases intergroup bias.A game for learning history on mobile devicesRethinking Game Studies: A case study approach to video game play and identificationThe Extended Likeability Framework: A Theoretical Framework for and a Practical Case of Designing Likeable Media Applications for PreschoolersAnalysis of Motivational Elements of Social Games: A Puzzle Match 3-Games Study Case
P2860
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P2860
description
2004 nî lūn-bûn
@nan
2004 թուականի Հոկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2004 թվականի հոտեմբերին հրատարակված գիտական հոդված
@hy
2004年の論文
@ja
2004年論文
@yue
2004年論文
@zh-hant
2004年論文
@zh-hk
2004年論文
@zh-mo
2004年論文
@zh-tw
2004年论文
@wuu
name
Sex Differences in Video Game Play:
@ast
Sex Differences in Video Game Play:
@en
type
label
Sex Differences in Video Game Play:
@ast
Sex Differences in Video Game Play:
@en
prefLabel
Sex Differences in Video Game Play:
@ast
Sex Differences in Video Game Play:
@en
P3181
P356
P1476
Sex Differences in Video Game Play:
@en
P2093
John L. Sherry
P304
P3181
P356
10.1177/0093650204267930
P577
2004-10-01T00:00:00Z