A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
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Assessment and rehabilitation of neglect using virtual reality: a systematic reviewWhat Do Stroke Patients Look for in Game-Based Rehabilitation: A Survey StudySonification as a possible stroke rehabilitation strategy.Virtual reality games for movement rehabilitation in neurological conditions: how do we meet the needs and expectations of the users?Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injuryCognitive and cognitive-motor interventions affecting physical functioning: a systematic review.Retraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testingMobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.Is the Nintendo Wii Fit really acceptable to older people? A discrete choice experiment.Effect of virtual reality on cognitive dysfunction in patients with brain tumor.An impact study of the design of exergaming parameters on body intensity from objective and gameplay-based player experience perspectives, based on balance training exergame.Physical activity among persons aging with mobility disabilities: shaping a research agenda.Relationship between Depression and Strength Training in Survivors of the Ischemic Stroke.Using commercial video games for upper limb stroke rehabilitation: is this the way of the future?Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forwardClinical feasibility of interactive motion-controlled games for stroke rehabilitationTherapeutic Uses of Active Videogames: A Systematic ReviewThe influence of resistance exercise training on the levels of anxiety in ischemic strokeNeurorehabilitation: are we doing all that we can?Physiological responses to exergaming after spinal cord injury.Canoe game-based virtual reality training to improve trunk postural stability, balance, and upper limb motor function in subacute stroke patients: a randomized controlled pilot study.Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients.Technology-assisted stroke rehabilitation in Mexico: a pilot randomized trial comparing traditional therapy to circuit training in a Robot/technology-assisted therapy gym.Effect of Upper Extremity Robot-Assisted Exercise on Spasticity in Stroke Patients.The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence.Computer game-based upper extremity training in the home environment in stroke persons: a single subject design.Neurorehabilitation of stroke.Commercial gaming devices for stroke upper limb rehabilitation: a systematic review.Effects of using Nintendo Wii™ exergames in older adults: a review of the literature.User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study.A scoping review of video gaming in rehabilitation.A Pilot Prospective Randomized Control Trial Comparing Exercises Using Videogame Therapy to Standard Physical Therapy: 6 Months Follow-Up.Virtual reality gaming in the rehabilitation of the upper extremities post-stroke.Effectiveness of commercial video gaming on fine motor control in chronic stroke within community-level rehabilitation.Elderly people's perceptions of using Wii sports bowling - A qualitative study.A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke.Rehab@home: a tool for home-based motor function rehabilitation.The utilization of Nintendo® Wii™ during burn rehabilitation: a pilot study.The efficacy of Wii-based Movement Therapy for upper limb rehabilitation in the chronic poststroke period: a randomized controlled trial.Using health games for rehabilitation of patients with infantile cerebral palsy.
P2860
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P2860
A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
description
2010 nî lūn-bûn
@nan
2010 թուականին հրատարակուած գիտական յօդուած
@hyw
2010 թվականին հրատարակված գիտական հոդված
@hy
2010年の論文
@ja
2010年論文
@yue
2010年論文
@zh-hant
2010年論文
@zh-hk
2010年論文
@zh-mo
2010年論文
@zh-tw
2010年论文
@wuu
name
A feasibility study using inte ...... ation in patients after stroke
@ast
A feasibility study using inte ...... ation in patients after stroke
@en
type
label
A feasibility study using inte ...... ation in patients after stroke
@ast
A feasibility study using inte ...... ation in patients after stroke
@en
prefLabel
A feasibility study using inte ...... ation in patients after stroke
@ast
A feasibility study using inte ...... ation in patients after stroke
@en
P2093
P356
P1476
A feasibility study using inte ...... ation in patients after stroke
@en
P2093
L Yong Joo
T Soon Yin
P304
P356
10.2340/16501977-0528
P577
2010-01-01T00:00:00Z