about
Introduction to behavioral addictionsPatterns of and motivations for concurrent use of video games and substancesPlaying video games while using or feeling the effects of substances: associations with substance use problemsMassively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult populationForced-choice decision-making in modified trolley dilemma situations: a virtual reality and eye tracking study.RETRACTED: Correlates, comorbidities, and suicidal tendencies of problematic game use in a national wide sample of Korean adults.Excessive recreational computer use and food consumption behaviour among adolescents.Problematic computer game use among adolescents, younger and older adults.Internet gaming addiction: current perspectives.Issues for DSM-5: video-gaming disorder?Impaired decisional impulsivity in pathological videogamersPerceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies.Video game genre as a predictor of problem use.The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.Psychometric properties of the problematic online gaming questionnaire short-form and prevalence of problematic online gaming in a national sample of adolescents.Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.Trends in Video Game Play through Childhood, Adolescence, and Emerging AdulthoodAre Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.Predictors and patterns of problematic Internet game use using a decision tree model.A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life CourseProblematic internet use in childhood and youth: evolution of a 21st century affliction.Internet Gaming Disorder in the DSM-5.Problem Video Gaming Among Children Enrolled in Tertiary Weight Management Programs.Problematic Internet use: a distinct disorder, a manifestation of an underlying psychopathology, or a troublesome behaviour?Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.Wham, sock, kapow! Can Batman defeat his biggest foe yet and combat mental health discrimination? An exploration of the video games industry and its potential for health promotion.Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis.Commentary on 'The association between problematic internet use and depression, suicidal ideation and bipolar disorder in Korean adolescents'.Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia.Is Internet addiction a useful concept?Prevalence and correlates of video and internet gaming addiction among Hong Kong adolescents: a pilot study.Social responsibility in online videogaming: What should the videogame industry do?
P2860
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P2860
description
2010 nî lūn-bûn
@nan
2010 թուականի Փետրուարին հրատարակուած գիտական յօդուած
@hyw
2010 թվականի փետրվարին հրատարակված գիտական հոդված
@hy
2010年の論文
@ja
2010年学术文章
@wuu
2010年学术文章
@zh-cn
2010年学术文章
@zh-hans
2010年学术文章
@zh-my
2010年学术文章
@zh-sg
2010年學術文章
@yue
name
Recognizing problem video game use.
@ast
Recognizing problem video game use.
@en
Recognizing problem video game use.
@nl
type
label
Recognizing problem video game use.
@ast
Recognizing problem video game use.
@en
Recognizing problem video game use.
@nl
prefLabel
Recognizing problem video game use.
@ast
Recognizing problem video game use.
@en
Recognizing problem video game use.
@nl
P2093
P2860
P1476
Recognizing problem video game use
@en
P2093
Guy Porter
Pauline Fenech
Vladan Starcevic
P2860
P304
P356
10.3109/00048670903279812
P50
P577
2010-02-01T00:00:00Z