Television and video game exposure and the development of attention problems.
about
Video games and higher education: what can "call of duty" teach our students?Patterns of and motivations for concurrent use of video games and substancesPlaying video games while using or feeling the effects of substances: associations with substance use problemsEvaluating Computer Screen Time and Its Possible Link to Psychopathology in the Context of Age: A Cross-Sectional Study of Parents and Children.The Influence of Health Behaviours in Childhood on Attention Deficit and Hyperactivity Disorder in AdolescenceUpdate on environmental risk factors for attention-deficit/hyperactivity disorderPreventive interventions for ADHD: a neurodevelopmental perspective.Inattention and hyperactivity in children at risk of obesity: a community cross-sectional study.Does Sedentary Behavior Predict Academic Performance in Adolescents or the Other Way Round? A Longitudinal Path Analysis.Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.Association of screen time with self-perceived attention problems and hyperactivity levels in French students: a cross-sectional studyUnderstanding attention deficit disorder: a neuroscience prospectiveRETRACTED: Correlates, comorbidities, and suicidal tendencies of problematic game use in a national wide sample of Korean adults.The associations of objectively measured physical activity and sedentary time with cognitive functions in school-aged children.Combined influence of media use on subjective health in elementary school children in Japan: a population-based study.The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.Association of symptoms of attention-deficit/hyperactivity disorder with physical activity, media time, and food intake in children and adolescentsMedia and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits.Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming SystemDo television and electronic games predict children's psychosocial adjustment? Longitudinal research using the UK Millennium Cohort Study.Media Use by Children, and Parents' Views on Children's Media Usage.Health behaviours, body weight and self-esteem among grade five students in CanadaToddlers' Fine Motor Milestone Achievement Is Associated with Early Touchscreen ScrollingmHealth approaches to child obesity prevention: successes, unique challenges, and next directions.Parental perceptions of technology and technology-focused parenting: Associations with youth screen time.Television viewing and its impact on childhood behaviors.Evidence-based guidelines for wise use of electronic games by children.Children, wired: for better and for worse.Internet Gaming Disorder in the DSM-5.Relationship between attention-deficit/hyperactivity disorder and sedentary behavior in adolescence: a cross-sectional study.Problem Video Gaming Among Children Enrolled in Tertiary Weight Management Programs.Screen time is independently associated with health-related quality of life in overweight and obese adolescents.Obesity, Physical Activity, and Sedentary Behavior of Youth With Learning Disabilities and ADHD.Concurrent and Subsequent Associations Between Daily Digital Technology Use and High-Risk Adolescents' Mental Health Symptoms.The relationship between screen time, nighttime sleep duration, and behavioural problems in preschool children in China.Possible Biases of Researchers' Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980-2013).How French media have portrayed ADHD to the lay public and to social workers.Real and virtual worlds alike: Adolescents' psychopathology is reflected in their videogame virtual behaviorsThe roles of general and technology-related parenting in managing youth screen time.Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.
P2860
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P2860
Television and video game exposure and the development of attention problems.
description
2010 nî lūn-bûn
@nan
2010 թուականի Յուլիսին հրատարակուած գիտական յօդուած
@hyw
2010 թվականի հուլիսին հրատարակված գիտական հոդված
@hy
2010年の論文
@ja
2010年論文
@yue
2010年論文
@zh-hant
2010年論文
@zh-hk
2010年論文
@zh-mo
2010年論文
@zh-tw
2010年论文
@wuu
name
Television and video game exposure and the development of attention problems.
@ast
Television and video game exposure and the development of attention problems.
@en
Television and video game exposure and the development of attention problems.
@nl
type
label
Television and video game exposure and the development of attention problems.
@ast
Television and video game exposure and the development of attention problems.
@en
Television and video game exposure and the development of attention problems.
@nl
prefLabel
Television and video game exposure and the development of attention problems.
@ast
Television and video game exposure and the development of attention problems.
@en
Television and video game exposure and the development of attention problems.
@nl
P2093
P356
P1433
P1476
Television and video game exposure and the development of attention problems.
@en
P2093
David A Walsh
Douglas A Gentile
Edward L Swing
P304
P356
10.1542/PEDS.2009-1508
P407
P577
2010-07-05T00:00:00Z