Making the case for hypothesis-driven theory testing in the study of Internet Gaming Disorder.
about
How can we conceptualize behavioural addiction without pathologizing common behaviours?Conceptualizing Internet use disorders: Addiction or coping process?When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.Gamers' insights into the phenomenology of normal gaming and game "addiction": A mixed methods study.
P2860
Making the case for hypothesis-driven theory testing in the study of Internet Gaming Disorder.
description
2015 nî lūn-bûn
@nan
2015年の論文
@ja
2015年論文
@yue
2015年論文
@zh-hant
2015年論文
@zh-hk
2015年論文
@zh-mo
2015年論文
@zh-tw
2015年论文
@wuu
2015年论文
@zh
2015年论文
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name
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@ast
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@en
type
label
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@ast
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@en
prefLabel
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@ast
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@en
P1433
P1476
Making the case for hypothesis ...... y of Internet Gaming Disorder.
@en
P2093
Daniel Kardefelt-Winther
P304
P356
10.1016/J.ADDBEH.2015.09.012
P577
2015-09-25T00:00:00Z