Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
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Explicit and implicit emotional expression in bulimia nervosa in the acute state and after recovery.The potential of neurofeedback in the treatment of eating disorders: a review of the literature.DJINNI: A Novel Technology Supported Exposure Therapy Paradigm for SAD Combining Virtual Reality and Augmented RealityNon-suicidal Self-Injury in Eating Disordered Patients: Associations with Heart Rate Variability and State-Trait Anxiety.Game-based digital interventions for depression therapy: a systematic review and meta-analysis.Physiological and brain activity after a combined cognitive behavioral treatment plus video game therapy for emotional regulation in bulimia nervosa: a case report.The use of electronic games in therapy: a review with clinical implicationsA Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents.Can an intervention based on a serious videogame prior to cognitive behavioral therapy be helpful in bulimia nervosa? A clinical case study.A Serious Videogame as an Additional Therapy Tool for Training Emotional Regulation and Impulsivity Control in Severe Gambling Disorder.ADHD symptomatology in eating disorders: a secondary psychopathological measure of severity?Perspectives on Games, Computers, and Mental Health: Questions about Paradoxes, Evidences, and ChallengesCorrelates of Non-suicidal Self-Injury and Suicide Attempts in Bulimic Spectrum DisordersThe Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.Understanding access and use of technology among youth with first-episode psychosis to inform the development of technology-enabled therapeutic interventions.Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis.Gamification in Healthcare: Perspectives of Mental Health Service Users and Health Professionals.Addressing the Needs of Children and Youth in the Context of War and Terrorism: the Technological Frontier.StreetWise: developing a serious game to support forensic mental health service users' preparation for discharge: a feasibility study.The role of affect-driven impulsivity in gambling cognitions: A convenience-sample study with a Spanish version of the Gambling-Related Cognitions Scale.Stigma-Stop: A Serious Game against the Stigma toward Mental Health in Educational Settings.The h-index, the citation rating, impact factors and the aspiring researcher.Video game therapy for emotional regulation and impulsivity control in a series of treated cases with bulimia nervosa.Cognitive Remediation Interventions for Gambling Disorder: A Systematic Review.The relevance of personality traits in impulsivity-related disorders: From substance use disorders and gambling disorder to bulimia nervosa.To Go or Not to Go: A Proof of Concept Study Testing Food-Specific Inhibition Training for Women with Eating and Weight Disorders.Eating disorders and pathological gambling in males: can they be differentiated by means of weight history and temperament and character traits?The Influence of Personality Traits on Emotion Expression in Bulimic Spectrum Disorders: A Pilot Study.Reducing the Schizophrenia Stigma: A New Approach Based on Augmented Reality.The facial and subjective emotional reaction in response to a video game designed to train emotional regulation (Playmancer).Emotion in eating disorders.An overview of gambling disorder: from treatment approaches to risk factors.Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory AnalysisExplicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health SymptomsThe MentalPlus® Digital Game Might Be an Accessible Open Source Tool to Evaluate Cognitive Dysfunction in Heart Failure with Preserved Ejection Fraction in Hypertensive Patients: A Pilot Exploratory Study
P2860
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P2860
Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre study
description
2012 nî lūn-bûn
@nan
2012年の論文
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2012年論文
@yue
2012年論文
@zh-hant
2012年論文
@zh-hk
2012年論文
@zh-mo
2012年論文
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2012年论文
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2012年论文
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2012年论文
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name
Video games as a complementary ...... , a European multicentre study
@ast
Video games as a complementary ...... , a European multicentre study
@en
type
label
Video games as a complementary ...... , a European multicentre study
@ast
Video games as a complementary ...... , a European multicentre study
@en
prefLabel
Video games as a complementary ...... , a European multicentre study
@ast
Video games as a complementary ...... , a European multicentre study
@en
P2093
P2860
P50
P1476
Video games as a complementary ...... , a European multicentre study
@en
P2093
Antonio Soto
Costas Davarakis
Dimitri Konstantas
Elias Kalapanidas
Jeppe Nielsen
Juan J Santamaría
Katarina Gunnard
Maher H Moussa
Mikkel Lucas
Richard G A Bults
P2860
P304
P356
10.3109/09638237.2012.664302
P50
P577
2012-05-01T00:00:00Z