Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study.
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Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study.User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness.Evaluation of Two Mobile Health Apps in the Context of Smoking Cessation: Qualitative Study of Cognitive Behavioral Therapy (CBT) Versus Non-CBT-Based Digital Solutions.Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration.How an Environment of Stress and Social Risk Shapes Student Engagement With Social Media as Potential Digital Learning Platforms: Qualitative Study
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Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study.
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article científic
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article scientifique
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articolo scientifico
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artigo científico
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bilimsel makale
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scientific article published on 24 October 2016
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vedecký článok
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vetenskaplig artikel
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videnskabelig artikel
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vědecký článek
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Game On? Smoking Cessation Thr ...... ongitudinal Qualitative Study.
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Game On? Smoking Cessation Thr ...... ongitudinal Qualitative Study.
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Game On? Smoking Cessation Thr ...... ongitudinal Qualitative Study.
@en
Game On? Smoking Cessation Thr ...... ongitudinal Qualitative Study.
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Game On? Smoking Cessation Thr ...... ongitudinal Qualitative Study.
@en
Game On? Smoking Cessation Thr ...... ongitudinal Qualitative Study.
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P2093
P2860
P50
P356
P1433
P1476
Game On? Smoking Cessation Thr ...... Longitudinal Qualitative Study
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P2093
Abdulrahman Abdulla El-Hilly
Andreas B Eisingerich
Maroof Ahmed
Mohammed Muntasir
Omar Usmani
Sarim Siddiqui
Sheeraz Syed Iqbal
Yusuf Sherwani
Zaid Al-Fagih
P2860
P356
10.2196/GAMES.5678
P50
P577
2016-10-24T00:00:00Z