The potential of virtual reality and gaming to assist successful aging with disability.
about
Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adultsAttentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.Is the Nintendo Wii Fit really acceptable to older people? A discrete choice experiment.ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial.Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseasesThe potential for technology to enhance independence for those aging with a disabilityA protocol for a randomized clinical trial of interactive video dance: potential for effects on cognitive function.Dexterous manipulation is poorer at older ages and is dissociated from decline of hand strength.An impact study of the design of exergaming parameters on body intensity from objective and gameplay-based player experience perspectives, based on balance training exergame.Virtual rehabilitation for multiple sclerosis using a kinect-based system: randomized controlled trialPhysical activity among persons aging with mobility disabilities: shaping a research agenda.A transformative subfield in rehabilitation science at the nexus of new technologies, aging, and disability.Three-dimensional reconstruction of coronary arteries and its application in localization of coronary artery segments corresponding to myocardial segments identified by transthoracic echocardiography.Balance in Virtual Reality: Effect of Age and Bilateral Vestibular Loss.The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence.Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review.Effects of using Nintendo Wii™ exergames in older adults: a review of the literature.Reported use of technology in stroke rehabilitation by physical and occupational therapists.Rehabilitation assessment for lower limb disability based on multi-disciplinary approaches.Virtual Reality as a Potential Tool to Face Frailty Challenges.A fully automated, quantitative test of upper limb function.Physical and psychosocial effects of Wii Fit exergames use in assisted living residents: a pilot study.Effectiveness and safety of Nintendo Wii Fit Plus™ training in children with migraine without aura: a preliminary study.A qualitative study exploring the usability of Nintendo Wii Fit among persons with multiple sclerosis.How a diverse research ecosystem has generated new rehabilitation technologies: Review of NIDILRR's Rehabilitation Engineering Research Centers.Functional performance comparison between real and virtual tasks in older adults: A cross-sectional study.Do virtual reality games improve mobility skills and balance measurements in community-dwelling older adults? Systematic review and meta-analysis.Cognitive training on stroke patients via virtual reality-based serious games.FRED: Exergame to Prevent Dependence and Functional Deterioration Associated with Ageing. A Pilot Three-Week Randomized Controlled Clinical Trial.The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study
P2860
Q28253095-FA31A217-3D02-4ADB-9BD9-05C1DA1CF13DQ30729572-F04D7EC6-7421-4914-B507-DE5595F32F93Q34051661-3A547F57-CC3C-47AE-85EB-C8167E0DEDC3Q34094182-6E6D5E6F-17F6-432E-A786-DEC9386F4694Q34096131-A42777DB-6DA9-471D-A0D8-67358AE28943Q34131610-1E42555A-AA12-41FD-BD99-7C53F97E965AQ34294236-F3337325-3987-4B1C-9118-DDFA550E66F5Q34366362-EFBF83C5-68A9-4766-87DA-1180A05985C6Q34902686-26D07FCB-4F8D-4A3C-8899-7D545AC2A9C6Q35018296-F197905E-CBA2-4969-91B7-B4E7843F5611Q35073196-DF4E6049-8BC5-4164-8712-FFAEABDD2A25Q36251243-0BD7F46D-A2EF-46A1-99F0-F48058C5BE6EQ37368809-256D8F7D-09E8-435C-AD5A-AC3F0AB5FB33Q37595016-5EA8AA7D-E92D-43C1-8CBB-62FF71D663B4Q37699751-8D6ED971-C3D3-4667-888E-1409C0537EEAQ38172336-9CEA8B1A-67B2-46D1-989F-D322F0E4C44CQ38253236-78D4625B-B2A3-4B3F-82EF-489905F8F06CQ38622567-9DBEE608-0649-4247-9DA2-4DA76F167B05Q39212587-0C82847A-C655-42E2-A4BF-A66312094803Q41454723-2A59E130-7A51-4079-A388-4A7A06EA929DQ41600163-49E63FA1-55B0-400D-BF52-59D9270D83D1Q41713632-C0E6EBFE-3818-4537-B047-15FD0F8C677CQ41870157-A8DBD6AF-83B0-44B6-8E41-0CC478B1530EQ43624220-40C87BB6-4510-49DF-80AC-E5A16F8B72E1Q44148634-A4DB95FD-4ED3-4375-8F3F-8ED492BDBF24Q47547067-F10C069A-0F32-4F4D-A957-1C97FF3A3DA6Q47949958-D87366C9-2148-4125-BBE3-6731910D1FB9Q48047218-9D023882-16FF-4984-9C40-563AF158CCA2Q48246866-8BECEFB1-2831-4340-9800-2088FEA81C44Q58725022-8C76375F-C795-4720-8D01-9DB165D33B10
P2860
The potential of virtual reality and gaming to assist successful aging with disability.
description
article científic
@ca
article scientifique
@fr
articolo scientifico
@it
artigo científico
@pt
bilimsel makale
@tr
scientific article published on May 2010
@en
vedecký článok
@sk
vetenskaplig artikel
@sv
videnskabelig artikel
@da
vědecký článek
@cs
name
The potential of virtual reality and gaming to assist successful aging with disability.
@en
The potential of virtual reality and gaming to assist successful aging with disability.
@nl
type
label
The potential of virtual reality and gaming to assist successful aging with disability.
@en
The potential of virtual reality and gaming to assist successful aging with disability.
@nl
prefLabel
The potential of virtual reality and gaming to assist successful aging with disability.
@en
The potential of virtual reality and gaming to assist successful aging with disability.
@nl
P2093
P1476
The potential of virtual reality and gaming to assist successful aging with disability.
@en
P2093
C Winstein
F J Valero-Cuevas
P304
P356
10.1016/J.PMR.2009.12.007
P577
2010-05-01T00:00:00Z