Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children.
about
Exergaming and obesity in youth: current perspectivesValidity of Borg Ratings of Perceived Exertion During Active Video Game Play.Active video games and health indicators in children and youth: a systematic review.The effect of a peer on VO2 and game choice in 6-10 year old children.Engagement, enjoyment, and energy expenditure during active video game play.Exergaming in Youth: Effects on Physical and Cognitive Health.Impact of an active video game on healthy children's physical activityMoving beyond the stigma: systematic review of video games and their potential to combat obesityActive video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up.Do motion controllers make action video games less sedentary? A randomized experiment.Evaluating physical and perceptual responses to exergames in Chinese children.Autonomy supportive environments and mastery as basic factors to motivate physical activity in children: a controlled laboratory study.Acute Cognitively Engaging Exergame-Based Physical Activity Enhances Executive Functions in Adolescents.Do exergames allow children to achieve physical activity intensity commensurate with national guidelines?Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming SystemThe relationship between cell phone use, physical and sedentary activity, and cardiorespiratory fitness in a sample of U.S. college students.Behavioral Economic Factors Related to Pediatric Obesity.Exercise intensity levels in children with cerebral palsy while playing with an active video game console.Managing obesity--from childhood and onwards.The Physiologic and Behavioral Implications of Playing Active and Sedentary Video Games in a Seated and Standing Position.A meta-analysis of active video games on health outcomes among children and adolescents.Can exergames impart health messages? Game play, framing, and drivers of physical activity among children.Energy expenditure and exercise intensity of interactive video gaming in individuals poststroke.The impact of active video gaming on weight in youth: a meta-analysis.The energy cost of playing active video games in children with obesity and children of a healthy weight.Trend of Endurance Level Among Healthy Inner-City Children and Adolescents Over Three Decades.Active video gaming improves body coordination in survivors of childhood brain tumours.Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones.Do people with intellectual disability use Nintendo Wii when placed in their home as part of a physiotherapy program? An observational study
P2860
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P2860
Motivation and physiologic responses of playing a physically interactive video game relative to a sedentary alternative in children.
description
2010 nî lūn-bûn
@nan
2010年の論文
@ja
2010年学术文章
@wuu
2010年学术文章
@zh
2010年学术文章
@zh-cn
2010年学术文章
@zh-hans
2010年学术文章
@zh-my
2010年学术文章
@zh-sg
2010年學術文章
@yue
2010年學術文章
@zh-hant
name
Motivation and physiologic res ...... ntary alternative in children.
@en
Motivation and physiologic res ...... ntary alternative in children.
@nl
type
label
Motivation and physiologic res ...... ntary alternative in children.
@en
Motivation and physiologic res ...... ntary alternative in children.
@nl
prefLabel
Motivation and physiologic res ...... ntary alternative in children.
@en
Motivation and physiologic res ...... ntary alternative in children.
@nl
P2860
P1476
Motivation and physiologic res ...... entary alternative in children
@en
P2093
Amanda L Penko
P2860
P304
P356
10.1007/S12160-010-9164-X
P577
2010-05-01T00:00:00Z