Creating high-level components with a generative representation for body-brain evolution.
about
On the relationships between generative encodings, regularity, and learning abilities when evolving plastic artificial neural networksImproving the adaptability of simulated evolutionary swarm robots in dynamically changing environments.Morphological change in machines accelerates the evolution of robust behavior.A topographical method for the development of neural networks for artificial brain evolution.Improving HybrID: How to best combine indirect and direct encoding in evolutionary algorithms.A linear-encoding model explains the variability of the target morphology in regeneration.Picbreeder: a case study in collaborative evolutionary exploration of design space.Brain Aging and Regeneration after Injuries: an Organismal approachComputer-automated evolution of an X-band antenna for NASA's Space Technology 5 mission.Autonomous evolution of topographic regularities in artificial neural networks.Indirectly Encoding Running and Jumping Sodarace Creatures for Artificial Life.An enhanced hypercube-based encoding for evolving the placement, density, and connectivity of neurons.A hypercube-based encoding for evolving large-scale neural networks.Heterochrony and artificial embryogeny: a method for analyzing artificial embryogenies based on developmental dynamics.Multitask visual learning using genetic programming.Artificial Cells for Information Processing: Iris ClassificationEvolutionary Robotics: What, Why, and Where toQuality Diversity: A New Frontier for Evolutionary ComputationEvolvability and Speed of Evolutionary Algorithms in Light of Recent Developments in BiologyBeyond black-box optimization: a review of selective pressures for evolutionary robotics
P2860
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P2860
Creating high-level components with a generative representation for body-brain evolution.
description
2002 nî lūn-bûn
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2002年の論文
@ja
2002年学术文章
@wuu
2002年学术文章
@zh
2002年学术文章
@zh-cn
2002年学术文章
@zh-hans
2002年学术文章
@zh-my
2002年学术文章
@zh-sg
2002年學術文章
@yue
2002年學術文章
@zh-hant
name
Creating high-level components with a generative representation for body-brain evolution.
@en
Creating high-level components with a generative representation for body-brain evolution.
@nl
type
label
Creating high-level components with a generative representation for body-brain evolution.
@en
Creating high-level components with a generative representation for body-brain evolution.
@nl
prefLabel
Creating high-level components with a generative representation for body-brain evolution.
@en
Creating high-level components with a generative representation for body-brain evolution.
@nl
P1433
P1476
Creating high-level components with a generative representation for body-brain evolution.
@en
P2093
Gregory S Hornby
Jordan B Pollack
P2860
P304
P356
10.1162/106454602320991837
P577
2002-01-01T00:00:00Z