METs in adults while playing active video games: a metabolic chamber study.
about
Prevalence of behavior changing strategies in fitness video games: theory-based content analysisEnergy intake and expenditure during sedentary screen time and motion-controlled video gamingEnergy expenditure and affect responses to different types of active video game and exercise.Physiological demands of a swimming-based video game: Influence of gender, swimming background, and exergame experienceWii Fit U intensity and enjoyment in adults.The role of exergaming in improving physical activity: a review.Energy expenditure in chronic stroke patients playing Wii Sports: a pilot study.Energy expenditure and enjoyment during video game play: differences by game typeA pilot trial of a videogame-based exercise program for methadone maintained patientsThe heart rate response to nintendo wii boxing in young adultsMotivating effects of cooperative exergame play for overweight and obese adolescents.Novel approaches to obesity prevention: effects of game enjoyment and game type on energy expenditure in active video games.Physiologic Responses, Liking and Motivation for Playing the Same Video Game on an Active Versus a Traditional, Non-Active Gaming SystemPhysiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.Wii, Kinect, and Move. Heart Rate, Oxygen Consumption, Energy Expenditure, and Ventilation due to Different Physically Active Video Game Systems in College StudentsExercise intensity levels in children with cerebral palsy while playing with an active video game console.Cardiovascular and affective outcomes of active gaming: using the nintendo wii as a cardiovascular training toolEffects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients.Physical activity and type 1 diabetes: time for a rewire?Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.Acute cardiovascular responses while playing virtual games simulated by Nintendo Wii(®).Exercise videogames for physical activity and fitness: Design and rationale of the Wii Heart Fitness trial.The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysisEnergy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting.MEASUREMENT OF ENERGY EXPENDITURE WHILE PLAYING EXERGAMES AT A SELF-SELECTED INTENSITY.Home-based balance training using Wii Fit™: a pilot randomised controlled trial with mobile older stroke survivorsEffect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot StudyExamining Young Children's Physical Activity and Sedentary Behaviors in an Exergaming Program Using Accelerometry
P2860
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P2860
METs in adults while playing active video games: a metabolic chamber study.
description
2010 nî lūn-bûn
@nan
2010年の論文
@ja
2010年学术文章
@wuu
2010年学术文章
@zh
2010年学术文章
@zh-cn
2010年学术文章
@zh-hans
2010年学术文章
@zh-my
2010年学术文章
@zh-sg
2010年學術文章
@yue
2010年學術文章
@zh-hant
name
METs in adults while playing active video games: a metabolic chamber study.
@en
METs in adults while playing active video games: a metabolic chamber study.
@nl
type
label
METs in adults while playing active video games: a metabolic chamber study.
@en
METs in adults while playing active video games: a metabolic chamber study.
@nl
prefLabel
METs in adults while playing active video games: a metabolic chamber study.
@en
METs in adults while playing active video games: a metabolic chamber study.
@nl
P2093
P1476
METs in adults while playing active video games: a metabolic chamber study.
@en
P2093
Kazunori Ohkawara
Kenta Yamamoto
Shigeho Tanaka
P304
P356
10.1249/MSS.0B013E3181C51C78
P577
2010-06-01T00:00:00Z