Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study.
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The Mozart effect on task performance in a laparoscopic surgical simulator.Role of video games in improving health-related outcomes: a systematic review.Assessing performance in brain tumor resection using a novel virtual reality simulator.On methodological standards in training and transfer experiments.What are the demographic predictors in laparoscopic simulator performance?Multi-domain computerized cognitive training program improves performance of bookkeeping tasks: a matched-sampling active-controlled trial.Action video game play facilitates the development of better perceptual templatesAmount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume.The cutting-edge training modalities and educational platforms for accredited surgical training: A systematic review.Does video gaming affect orthopaedic skills acquisition? A prospective cohort-studyPlay to become a surgeon: impact of Nintendo Wii training on laparoscopic skills.Putting brain training to the test in the workplace: a randomized, blinded, multisite, active-controlled trial.Larger right posterior parietal volume in action video game experts: a behavioral and voxel-based morphometry (VBM) study.Will the Playstation generation become better endoscopic surgeons?Positive association of video game playing with left frontal cortical thickness in adolescents.A basic model for training of microscopic and endoscopic transsphenoidal pituitary surgery: the Egghead.The effect of action video game experience on task-switchingEndourological simulator performance in female but not male medical students predicts written examination results in basic surgery.Visual-spatial ability is more important than motivation for novices in surgical simulator training: a preliminary studyVATS lobectomy program: the trainee perspective.Serious gaming in women's health care.Developing an anterior cervical diskectomy and fusion simulator for neurosurgical resident training.The effects of video game experience and active stereoscopy on performance in combat identification tasks.Surgical simulation tasks challenge visual working memory and visual-spatial ability differently.Training for single port video assisted thoracoscopic surgery lung resections.Training basic laparoscopic skills using a custom-made video game.Higher integrity of the motor and visual pathways in long-term video game players.Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?Enhancing fundamental robot-assisted surgical proficiency by using a portable virtual simulator.Video analysis in basic skills training: a way to expand the value and use of BlackBox training?Influence of medical student career aims on ophthalmic surgical simulator performance (part of the international forum for ophthalmic simulation studies).Operator experience determines performance in a simulated computer-based brain tumor resection task.Action video game training reduces the Simon Effect.Spatial visualization ability and laparoscopic skills in novice learners: evaluating stereoscopic versus monoscopic visualizations.Playing a first-person shooter video game induces neuroplastic change.Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients.Action video games do not improve the speed of information processing in simple perceptual tasks.The role of smartphone game applications in improving laparoscopic skills
P2860
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P2860
Systematic video game training in surgical novices improves performance in virtual reality endoscopic surgical simulators: a prospective randomized study.
description
2009 nî lūn-bûn
@nan
2009年の論文
@ja
2009年学术文章
@wuu
2009年学术文章
@zh
2009年学术文章
@zh-cn
2009年学术文章
@zh-hans
2009年学术文章
@zh-my
2009年学术文章
@zh-sg
2009年學術文章
@yue
2009年學術文章
@zh-hant
name
Systematic video game training ...... prospective randomized study.
@en
Systematic video game training ...... prospective randomized study.
@nl
type
label
Systematic video game training ...... prospective randomized study.
@en
Systematic video game training ...... prospective randomized study.
@nl
prefLabel
Systematic video game training ...... prospective randomized study.
@en
Systematic video game training ...... prospective randomized study.
@nl
P2093
P1476
Systematic video game training ...... prospective randomized study.
@en
P2093
Ann Kjellin
Lars Enochsson
Leif Hedman
Marcus Kolga Schlickum
P2888
P304
P356
10.1007/S00268-009-0151-Y
P577
2009-11-01T00:00:00Z