Developing a video game metadata schema for the Seattle Interactive Media Museum
about
Relationships among video games: Existing standards and new definitionsA conceptual model for video games and interactive mediaEmpirical evaluation of metadata for video games and interactive mediaPretty as a pixel: issues and challenges in developing a controlled vocabulary for video game visual styles“What Am I Fighting For?”: Creating a Controlled Vocabulary for Video Game Plot MetadataA qualitative investigation of users’ discovery, access, and organization of video games as information objectsThe Representation of a Multimedia Franchise as a Single Entity: Contrasting Existing Bibliographic Entities With Web-Based Superwork Portrayals.Using Wikidata as Work Authority for Video GamesChallenges in Organizing and Accessing Video Game Development ArtifactsDeveloping a Mediated Vocabulary for Video Game Research
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Developing a video game metadata schema for the Seattle Interactive Media Museum
description
scholarly article
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wetenschappelijk artikel
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наукова стаття, опублікована в березні 2013
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name
Developing a video game metadata schema for the Seattle Interactive Media Museum
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Developing a video game metadata schema for the Seattle Interactive Media Museum
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type
label
Developing a video game metadata schema for the Seattle Interactive Media Museum
@en
Developing a video game metadata schema for the Seattle Interactive Media Museum
@nl
altLabel
Developing a video game metadata scheme for the Seattle Interactive Media Museum
@en
prefLabel
Developing a video game metadata schema for the Seattle Interactive Media Museum
@en
Developing a video game metadata schema for the Seattle Interactive Media Museum
@nl
P2860
P1476
Developing a video game metadata schema for the Seattle Interactive Media Museum
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P2093
Joseph T. Tennis
Michael Carpenter
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P2888
P304
P356
10.1007/S00799-013-0103-X
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2013-03-01T00:00:00Z