Pathological video game use among youths: a two-year longitudinal study.
about
Low 2D:4D values are associated with video game addictionPatterns of and motivations for concurrent use of video games and substancesPlaying video games while using or feeling the effects of substances: associations with substance use problemsDimensionality of Cognitions in Behavioral AddictionBrain Activity toward Gaming-Related Cues in Internet Gaming Disorder during an Addiction Stroop Task.Evaluating Computer Screen Time and Its Possible Link to Psychopathology in the Context of Age: A Cross-Sectional Study of Parents and Children.A large scale test of the gaming-enhancement hypothesisCross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature.Pay No Attention to That Data Behind the Curtain: On Angry Birds, Happy Children, Scholarly Squabbles, Publication Bias, and Why Betas Rule Metas.Personal characteristics related to the risk of adolescent internet addiction: a survey in Shanghai, ChinaChallenges in modelling the random structure correctly in growth mixture models and the impact this has on model mixturesVideo-games do not negatively impact adolescent academic performance in science, mathematics or reading.Impulsivity in Multiplayer Online Battle Arena Gamers: Preliminary Results on Experimental and Self-Report MeasuresRETRACTED: Correlates, comorbidities, and suicidal tendencies of problematic game use in a national wide sample of Korean adults.The Hierarchical Implications of Internet Gaming Disorder Criteria: Which Indicate more Severe Pathology?Pathological game use in adults with and without Autism Spectrum Disorder.Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?Combined influence of media use on subjective health in elementary school children in Japan: a population-based study.The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.Internet gaming addiction: current perspectives.Identifying problematic Internet users: development and validation of the Internet Motive Questionnaire for Adolescents (IMQ-A).Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study.Disordered gambling: the evolving concept of behavioral addictionComputer use and stress, sleep disturbances, and symptoms of depression among young adults--a prospective cohort study.The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.Risk factors of Internet addiction and the health effect of internet addiction on adolescents: a systematic review of longitudinal and prospective studies.Impaired decisional impulsivity in pathological videogamersMedia and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits.Perceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies.The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyChild and adolescent psychiatry services in Singapore.Gambling disorder and other behavioral addictions: recognition and treatment.High calorie, low nutrient food/beverage intake and video gaming in children as potential signals for addictive behavior.Problematic game play: the diagnostic value of playing motives, passion, and playing time in men.Video game genre as a predictor of problem use.The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.Case Report: Internet Gaming Disorder Associated With Pornography UseEmotionally anesthetized: media violence induces neural changes during emotional face processing.Computer/gaming station use in youth: Correlations among use, addiction and functional impairment.Testing the Predictive Validity and Construct of Pathological Video Game Use.
P2860
Q21559537-61F898A4-89A7-416C-ABE3-A3377EF6C657Q24630556-B11BFD85-EA8C-4817-BAD4-6802A2C6B315Q24630570-88936CDA-7334-410D-9351-614329FEF3FCQ26748953-7CE3B614-E0D3-4825-8B16-6D784ADA64D6Q27304698-CC039DA0-E178-46C0-B608-CA0C6B771778Q27313224-0A63DABA-CE66-4C0F-AE04-425EFF2DCBB6Q28595438-E67C3E0B-8790-42FB-BA0E-86F65C7F9960Q30234690-F14BD9B8-EAEF-4E15-8C2D-12361171D8C5Q30488337-4FEE1B4E-CD2E-4F4B-AF80-E9368EFBD6F8Q30534394-45671FE3-251C-4220-9879-55EAFC6A6006Q30583707-A02CC5BA-C1B8-4738-A389-790830541112Q31156455-87750FF2-B9AE-41CC-9804-79651E2BBAF0Q33552025-7E80572A-9481-4EBE-93F2-6EA1040ADFE3Q33660614-09C9D65D-6FB2-4823-916C-C4585A818844Q33715020-00B46239-D702-4A42-BE14-5DBB3547D75AQ33847674-82541BCB-5D82-467A-8E96-F4A6DEE6D3BDQ33980810-7382AD08-DD38-4F2A-9739-76C82240B436Q34302964-361A4BBA-86EA-4B03-AF58-28B2F9C13AA3Q34304690-6CB92347-A3BF-4334-9EB8-413A52902B47Q34386393-EBCED23D-7506-47F9-945B-AD7D505FE465Q34411861-6FCCCA27-6A1E-4E53-9E08-835E76A105DEQ34425270-F006F45C-0A07-4684-B9A2-C4A2DE0DF11FQ34444410-818E2E4C-0041-454A-84B5-03E1422BE35BQ34454314-2D3C1AF1-5067-4B7D-9B97-FF63A5138FC5Q34471211-D0CD8D4D-943B-43DA-BF0D-403278C8BE2AQ34664537-A5830733-F862-4F94-AE22-65BE53ED853FQ35022518-4EF8D097-CD5D-4E2C-93FD-6777D980E7A9Q35112423-30648728-B427-44DF-BB2C-8390EF435FABQ35147343-5952C24F-C33A-4640-8E1F-415F106995B4Q35516326-08D39608-9F61-4087-944E-6D6C88B753C1Q35601277-16DC4B28-197E-4835-BBD4-DFA11ECBC215Q35690154-E72FB2A3-EDE5-49D8-A79E-F15595482CB9Q35792311-5927D983-70C1-4B0E-8E43-7E2317CB94B6Q35824308-5196D767-8452-4F4F-9EC9-EF2D5D983E89Q35831889-5D4BFA17-89F5-4CB9-98DA-744F47BD1F66Q35923380-F9CF7BB7-E3E8-452B-A4DC-498EB17C26FAQ36007771-26487A62-D60E-4AD5-88A1-3A93D314987CQ36111432-555D14C0-EB1F-4B37-9E5E-629B835575A7Q36327216-3084B235-1130-4471-9041-13ED4504A9CBQ36416015-1ACEBEE9-CFC7-4A77-A1D9-CA28D94D3909
P2860
Pathological video game use among youths: a two-year longitudinal study.
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年学术文章
@wuu
2011年学术文章
@zh
2011年学术文章
@zh-cn
2011年学术文章
@zh-hans
2011年学术文章
@zh-my
2011年学术文章
@zh-sg
2011年學術文章
@yue
2011年學術文章
@zh-hant
name
Pathological video game use among youths: a two-year longitudinal study.
@en
Pathological video game use among youths: a two-year longitudinal study.
@nl
type
label
Pathological video game use among youths: a two-year longitudinal study.
@en
Pathological video game use among youths: a two-year longitudinal study.
@nl
prefLabel
Pathological video game use among youths: a two-year longitudinal study.
@en
Pathological video game use among youths: a two-year longitudinal study.
@nl
P2093
P356
P1433
P1476
Pathological video game use among youths: a two-year longitudinal study.
@en
P2093
Albert Liau
Angeline Khoo
Daniel Fung
Dongdong Li
Douglas A Gentile
Hyekyung Choo
P304
P356
10.1542/PEDS.2010-1353
P407
P50
P577
2011-01-17T00:00:00Z