about
A New Kind of Cipher that Would Take Millions of Years to Break / Martin Gardner. - (8.1977)Problems involving questions of probability and ambiguity / Martin Gardner. - (10.1959)In which a mathematical aesthetic is applied to modern minimal art / Martin Gardner. - (11.1978)Dr. Matrix poses some heteroliteral puzzles while peddling perpetual motion in Houston / Martin Gardner. - (02.1972)The remarkable lore of the prime numbers / Martin Gardner. - (03.1964)Advertising premiums to beguile the mind; classics by Sam Loyd, master puzzle-poser / Martin Gardner. - (11.1971)The Bells: versatile numbers that can count partitions of a set, primes and even rhymes / Martin Gardner. - (5.1978)Combinatorial possiblities in a pack of shuffled cards / Martin Gardner. - (06.1968)Flexagons / Martin Gardner. - (12.1956)In which joining sets of points by lines leads into diverse (and diverting) paths / Martin Gardner. - (11.1977)A collection of puzzles involving numbers, logic and probabilities / Martin Gardner. - (10.1962)Fantastic pattern traced by programmed "worms" / Martin Gardner . - (11.1973)Puns, palindromes and other word games that partake of the mathematical spirit / Martin Gardner. - (9.1964)On the fabric of inductive logic, and some probability paradoxes / Martin Gardner. - (3.1976)White and brown music, fractal curves and one-over-f fluctuations / Martin Gardner. - (04.1978)Extraordinary nonperiodic tiling that enriches the theory of tiles / Martin Gardner. - (01.1977)The fantastic combinations of John Conway's new solitaire game "life" / Martin Gardner. - (10.1970)The imaginableness of the imaginary numbers / Martin Gardner. - (8.1979)About rectangling rectangles, parodying Poe and many another pleasing problem / Martin Gardner. - (2.1979)On altering the past, delaying the future and other ways of tampering with time / Martin Gardner. - (3.1979)In which players of Tic-tac-toe are taught to hunt bigger game / Martin Gardner. - (4.1979)How to be a psychic, even if you are a horse or some other animal / Martin Gardner. - (5.1979)Chess problems on a higher plane, including mirror images, rotations and the superqueen / Martin Gardner. - (6.1979)Some packing problems that cannot be solved by sitting on the suitcase / Marzin Gardner. - (10.1979)The random number omega bids fair to hold the mysteries of the universe / Martin Gardner. - (11.1979)A pride of problems, including one that is virtually impossible / Martin Gardner. - (12.1979)Is it a superintelligent robot or does Dr. Matrix ride again? / Martin Gardner. - (12.1978)The diverse pleasures of circles that are tangent to one another / Martin Gardner. - (1.1979)On the cyclical curves generated by wheels that roll alon wheels / Martin Gardner. - (9.1970)On checker jumping, the amazon game, weird dice, card tricks and other playful pastimes / Martin Gardner. - (2.1978)The sculpture of Miguel Berrocal can be taken apart like an interlocking mechanical puzzle / Martin Gardner. - (1.1978)
P361
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P361
description
Artikelserie aus "Spektrum der Wissenschaft"
@de
Column in the "Scientific American"
@en
name
Mathematical Games
@en
Mathematische Spielereien
@de
type
label
Mathematical Games
@en
Mathematische Spielereien
@de
prefLabel
Mathematical Games
@en
Mathematische Spielereien
@de
P1476
Mathematical Games
@en
Mathematische Spielereien
@de