Role of video games in improving health-related outcomes: a systematic review.
about
Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic ReviewWeb-based interventions in multiple sclerosis: the potential of tele-rehabilitationInteractive media for parental education on managing children chronic condition: a systematic review of the literature.A meta-analysis of serious digital games for healthy lifestyle promotion.Patients' and healthcare providers' perceptions of a mobile portal application for hospitalized patients.Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trialPrioritizing the mHealth Design Space: A Mixed-Methods Analysis of Smokers' PerspectivesFun and Games and BoredomTo remove or to replace traditional electronic games? A crossover randomised controlled trial on the impact of removing or replacing home access to electronic games on physical activity and sedentary behaviour in children aged 10-12 years.Electronic media-based health interventions promoting behavior change in youth: a systematic review.Sedentary behavior and health outcomes among older adults: a systematic reviewFacilitators and barriers to quality of care in maternal, newborn and child health: a global situational analysis through metareviewValidation of the angular measurements of a new inertial-measurement-unit based rehabilitation system: comparison with state-of-the-art gait analysis.Video game training and the reward system.Novel methods to collect meaningful data from adolescents for the development of health interventionsQuittr: The Design of a Video Game to Support Smoking CessationSystematic and Iterative Development of a Smartphone App to Promote Sun-Protection Among Holidaymakers: Design of a Prototype and Results of Usability and Acceptability TestingDevelopment, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation StudyIncreasing physical activity efficiently: an experimental pilot study of a website and mobile phone intervention.Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapyChildren's Pedestrian Route Selection: Efficacy of a Video and Internet Training Protocol.A Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents.Achieving HIV risk reduction through HealthMpowerment.org, a user-driven eHealth intervention for young Black men who have sex with men and transgender women who have sex with menIt's Your Game-Tech: Toward Sexual Health in the Digital AgeActive video games to promote physical activity in children with cancer: a randomized clinical trial with follow-up.An oral health education video game for high caries risk children: study protocol for a randomized controlled trial.Serious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.Towards Evaluating and Enhancing the Reach of Online Health Forums for Smoking CessationEffect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic Children.A systematic review of serious games in asthma education.Cognitively and physically demanding exergaming to improve executive functions of children with attention deficit hyperactivity disorder: a randomised clinical trial.How to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.A Motion Videogame for Opioid Relapse Prevention.Therapeutic Uses of Active Videogames: A Systematic ReviewDigital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility StudyFeasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study.Action Video Game Training for Healthy Adults: A Meta-Analytic StudyGamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges.Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood
P2860
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P2860
Role of video games in improving health-related outcomes: a systematic review.
description
2012 nî lūn-bûn
@nan
2012 թուականի Յունիսին հրատարակուած գիտական յօդուած
@hyw
2012 թվականի հունիսին հրատարակված գիտական հոդված
@hy
2012年の論文
@ja
2012年論文
@yue
2012年論文
@zh-hant
2012年論文
@zh-hk
2012年論文
@zh-mo
2012年論文
@zh-tw
2012年论文
@wuu
name
Role of video games in improving health-related outcomes: a systematic review.
@ast
Role of video games in improving health-related outcomes: a systematic review.
@en
type
label
Role of video games in improving health-related outcomes: a systematic review.
@ast
Role of video games in improving health-related outcomes: a systematic review.
@en
prefLabel
Role of video games in improving health-related outcomes: a systematic review.
@ast
Role of video games in improving health-related outcomes: a systematic review.
@en
P2093
P2860
P1476
Role of video games in improving health-related outcomes: a systematic review.
@en
P2093
Brandy King
Brian A Primack
Chun W Chan
Mary Lou Klem
Mary V Carroll
Megan McNamara
Michael Rich
Smita Nayak
P2860
P304
P356
10.1016/J.AMEPRE.2012.02.023
P577
2012-06-01T00:00:00Z