Drugs, games, and devices for enhancing cognition: implications for work and society.
about
Lifestyle use of drugs by healthy people for enhancing cognition, creativity, motivation and pleasure.Cognitive Training Using a Novel Memory Game on an iPad in Patients with Amnestic Mild Cognitive Impairment (aMCI).Cognitive Training Using a Novel Memory Game on an iPad in Patients with Amnestic Mild Cognitive Impairment (aMCI).Focusing the Neuroscience and Societal Implications of Cognitive Enhancers.Physical Exercise and Spatial Training: A Longitudinal Study of Effects on Cognition, Growth Factors, and Hippocampal Plasticity.
P2860
Drugs, games, and devices for enhancing cognition: implications for work and society.
description
2016 nî lūn-bûn
@nan
2016年の論文
@ja
2016年論文
@yue
2016年論文
@zh-hant
2016年論文
@zh-hk
2016年論文
@zh-mo
2016年論文
@zh-tw
2016年论文
@wuu
2016年论文
@zh
2016年论文
@zh-cn
name
Drugs, games, and devices for enhancing cognition: implications for work and society.
@en
type
label
Drugs, games, and devices for enhancing cognition: implications for work and society.
@en
prefLabel
Drugs, games, and devices for enhancing cognition: implications for work and society.
@en
P2860
P356
P1476
Drugs, games, and devices for enhancing cognition: implications for work and society.
@en
P2093
Annette B Brühl
P2860
P304
P356
10.1111/NYAS.13040
P407
P577
2016-04-04T00:00:00Z