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Predicting protein structures with a multiplayer online gamePlaying for real: video games and stories for health-related behavior changeMental Health Smartphone Apps: Review and Evidence-Based Recommendations for Future DevelopmentsVideo Game Use in the Treatment of Amblyopia: Weighing the Risks of AddictionPrefrontal control and internet addiction: a theoretical model and review of neuropsychological and neuroimaging findingsHigh User Control in Game Design Elements Increases Compliance and In-game Performance in a Memory Training Game.Is it a game? Evidence for social influence in the virtual worldMissed Programs (You Can't TiVo This One): Why Psychologists Should Study Media.Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis."One level more:" A narrative review on internet gaming disorder.ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.Does self-selection affect samples' representativeness in online surveys? An investigation in online video game researchRecognizing problem video game use.Internet gaming addiction: current perspectives.Internet addiction: coping styles, expectancies, and treatment implications.A basic need theory approach to problematic Internet use and the mediating effect of psychological distressWhy do you dance? Development of the Dance Motivation Inventory (DMI).The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyProblematic game play: the diagnostic value of playing motives, passion, and playing time in men.Case Report: Internet Gaming Disorder Associated With Pornography UseEffects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptomsIs Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.Individual differences in motives, preferences, and pathology in video games: the gaming attitudes, motives, and experiences scales (GAMES)Interpersonal dependency and online gaming addictionGaming well: links between videogames and flourishing mental healthInternet addiction assessment tools: dimensional structure and methodological status.Internet gaming disorder treatment: a review of definitions of diagnosis and treatment outcome.Development and Validation of Videogame Addiction Scale for Children (VASC).Motives for online gaming questionnaire: Its psychometric properties and correlation with Internet gaming disorder symptoms among Chinese people.Teaching EBP Using Game-Based Learning: Improving the Student Experience.Homo Politicus meets Homo Ludens: Public participation in serious life science games.Interaction with the game and motivation among players of massively multiplayer online role-playing games.Defending the doomed: implicit strategies concerning protection of first-person shooter games.Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the fieldCapitalizing upon the Attractive and Addictive Properties of Massively Multiplayer Online Role-Playing Games to Promote WellbeingEngaging Elderly People in Telemedicine Through GamificationClinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.Predictors of Playing Augmented Reality Mobile Games While Walking Based on the Theory of Planned Behavior: Web-Based SurveyMerging Theoretical Models and Therapy Approaches in the Context of Internet Gaming Disorder: A Personal Perspective.The association between the nicotinic acetylcholine receptor α4 subunit gene (CHRNA4) rs1044396 and Internet gaming disorder in Korean male adults.
P2860
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P2860
description
2006 nî lūn-bûn
@nan
2006年の論文
@ja
2006年学术文章
@wuu
2006年学术文章
@zh
2006年学术文章
@zh-cn
2006年学术文章
@zh-hans
2006年学术文章
@zh-my
2006年学术文章
@zh-sg
2006年學術文章
@yue
2006年學術文章
@zh-hant
name
Motivations for play in online games.
@en
Motivations for play in online games.
@nl
type
label
Motivations for play in online games.
@en
Motivations for play in online games.
@nl
prefLabel
Motivations for play in online games.
@en
Motivations for play in online games.
@nl
P356
P1476
Motivations for play in online games.
@en
P2093
P304
P356
10.1089/CPB.2006.9.772
P577
2006-12-01T00:00:00Z