Morph target animation
Morph target animation, per-vertex animation, shape interpolation, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.
Wikipage disambiguates
primaryTopic
Morph target animation
Morph target animation, per-vertex animation, shape interpolation, or blend shapes is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.
has abstract
Morph target animation, per-ve ...... entre posiciones almacenadas.
@es
Morph target animation, per-ve ...... etween these stored positions.
@en
thumbnail
Link from a Wikipage to an external page
Wikipage page ID
30,857,611
Wikipage revision ID
711,799,310
subject
hypernym
type
comment
Morph target animation, per-ve ...... entre posiciones almacenadas.
@es
Morph target animation, per-ve ...... etween these stored positions.
@en
label
Morph target animation
@en
Morph target animation
@es