Vulkan (API)

Vulkan is a low-overhead, cross-platform 3D graphics and compute API first announced at GDC 2015 by the Khronos Group. The Vulkan API was initially referred to as the "next generation OpenGL initiative," or "OpenGL next" by Khronos, but use of those names were discontinued once the Vulkan name was announced. Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry, much like OpenGL.

Vulkan (API)

Vulkan is a low-overhead, cross-platform 3D graphics and compute API first announced at GDC 2015 by the Khronos Group. The Vulkan API was initially referred to as the "next generation OpenGL initiative," or "OpenGL next" by Khronos, but use of those names were discontinued once the Vulkan name was announced. Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry, much like OpenGL.