Air Inferno

Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom. Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 (24 MHz) digital signal processor as GPU.

Air Inferno

Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom. Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 (24 MHz) digital signal processor as GPU.