Air Inferno
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom. Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 (24 MHz) digital signal processor as GPU.
primaryTopic
Air Inferno
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom. Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25 (24 MHz) digital signal processor as GPU.
has abstract
Air Inferno is a 1990 flight s ...... gital signal processor as GPU.
@en
『エアインフェルノ』(Air Inferno)はタイトーから1990年にリリースされたアーケードゲーム。
@ja
computing platform
developer
genre
publisher
Link from a Wikipage to an external page
Wikipage page ID
Wikipage revision ID
627,790,083
arcade system
cabinet
Caption
Air Inferno arcade flyer.
designer
Toshiaki Tsukano
Tsukasa Fujita
display
modes
Playing simultaneously
release
hypernym
comment
Air Inferno is a 1990 flight s ...... gital signal processor as GPU.
@en
『エアインフェルノ』(Air Inferno)はタイトーから1990年にリリースされたアーケードゲーム。
@ja
label
Air Inferno
@en
エアインフェルノ
@ja
wasDerivedFrom
isPrimaryTopicOf
name
Air Inferno
@en