Dunia Engine

The Dunia Engine is a game engine developed by Ubisoft Montreal to create the Far Cry series of games. It is based on CryEngine 1 and was heavily modified for use in Far Cry 2, with only 2-3% of the code being retained from CryEngine 1. A reworked and modified version of the Dunia Engine was used for James Cameron's Avatar: The Game. Far Cry 2's vegetation technology was also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games did not use the Dunia Engine, instead using Anvil. Far Cry 3, Far Cry 4 and Far Cry Primal use Dunia Engine 2.

Dunia Engine

The Dunia Engine is a game engine developed by Ubisoft Montreal to create the Far Cry series of games. It is based on CryEngine 1 and was heavily modified for use in Far Cry 2, with only 2-3% of the code being retained from CryEngine 1. A reworked and modified version of the Dunia Engine was used for James Cameron's Avatar: The Game. Far Cry 2's vegetation technology was also used in Assassin's Creed II and Assassin's Creed: Brotherhood, though these games did not use the Dunia Engine, instead using Anvil. Far Cry 3, Far Cry 4 and Far Cry Primal use Dunia Engine 2.