Indianapolis 500: The Simulation
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid, with one exception: the player's car, numbered 17, replaces Car #29 of Rich Vogler, who qualified in 33rd and last place.
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Indianapolis 500: The Simulation
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid, with one exception: the player's car, numbered 17, replaces Car #29 of Rich Vogler, who qualified in 33rd and last place.
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Indianapolis 500: The Simulati ...... une réglementation de course.
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Indianapolis 500: The Simulati ...... lified in 33rd and last place.
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Indianapolis 500: The Simulati ...... al 33º e quindi ultimo posto.
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Indianapolis 500: The Simulati ...... później pojawiła się na Amigę.
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Indianapolis 500: The Simulation
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Indianapolis 500: The Simulati ...... une réglementation de course.
@fr
Indianapolis 500: The Simulati ...... lified in 33rd and last place.
@en
Indianapolis 500: The Simulati ...... al 33º e quindi ultimo posto.
@it
Indianapolis 500: The Simulati ...... później pojawiła się na Amigę.
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Indianapolis 500: The Simulation
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Indianapolis 500: The Simulation
@fr
Indianapolis 500: The Simulation
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Indianapolis 500: The Simulation
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Indianapolis 500: The Simulation
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