Screen space ambient occlusion
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, developed by Crytek and published by Electronic Arts.
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Screen space ambient occlusion
Screen space ambient occlusion (SSAO) is a computer graphics technique for efficiently approximating the ambient occlusion effect in real time. It was developed by Vladimir Kajalin while working at Crytek and was used for the first time in 2007 by the video game Crysis, developed by Crytek and published by Electronic Arts.
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SSAO (англ. screen space ambie ...... ty, X-Ray, Glacier 2 и других.
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Screen Space Ambient Occlusion ...... Microsoft Windows eingesetzt.
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Screen space ambient occlusion ...... published by Electronic Arts.
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屏幕空间环境光遮蔽(Screen Space Ambient ...... 特效的是2007年由Crytek开发的电脑游戏Crysis。
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SSAO (англ. screen space ambie ...... рном виртуальном пространстве.
@ru
Screen Space Ambient Occlusion ...... Microsoft Windows eingesetzt.
@de
Screen space ambient occlusion ...... published by Electronic Arts.
@en
屏幕空间环境光遮蔽(Screen Space Ambient ...... 特效的是2007年由Crytek开发的电脑游戏Crysis。
@zh
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SSAO
@ru
Screen Space Ambient Occlusion
@de
Screen space ambient occlusion
@en
屏幕空间环境光遮蔽
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