about
Affordances in the design of enactive systemsPerceiving interpersonally-mediated risk in virtual environmentsUsability and Feasibility of an Internet-Based Virtual Pedestrian Environment to Teach Children to Cross Streets Safely.Using smartphone technology to deliver a virtual pedestrian environment: usability and validation.Virtual memory palaces: immersion aids recallThe road to surgical simulation and surgical navigationOn the linguistic nature of cyberspace and virtual communitiesFatigue evaluation in maintenance and assembly operations by digital human simulation in virtual environmentPick-by-vision: there is something to pick at the end of the augmented tunnelEditorial: design of haptic user-interfaces and applicationsSubjective performanceSocial cooperation and competition in the mixed reality space eXperience Induction Machine XIMLocalization of self-generated synthetic footstep sounds on different walked-upon materials through headphonesEvaluation of direct manipulation using finger tracking for complex tasks in an immersive cubeThe virtual playground: an educational virtual reality environment for evaluating interactivity and conceptual learningDesigning Virtual Environments to Support Cooperation in the Real WorldHaptic discrimination of virtual surface slopePiavca: a framework for heterogeneous interactions with virtual charactersCamera tracking by online learning of keypoint arrangements using LLAH in augmented reality applicationsUsing immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferencesToward a validation of cyber-interventions for stress disorders based on stress inoculation training: a systematic reviewIs presence a technology issue? Some insights from cognitive sciencesMultisensory VR exploration for computer fluid dynamics in the CoRSAIRe projectMultisensory VR interaction for protein-docking in the CoRSAIRe projectIntroduction to volume 10Special issue on ‘Interacting with desktop virtual environments: Perception and navigation’Usability issues of desktop virtual environment applicationsEditorialCommunication in a networked haptic virtual environment for temporal bone surgery trainingOperator training simulators in virtual reality environment for process operators: a reviewWhy, when and how to use augmented reality agents (AuRAs)RORSIM: a warship collision avoidance 3D simulation designed to complement existing Junior Warfare Officer trainingAn experimental study of spatial sound usefulness in searching and navigating through AR environmentsPosttraumatic stress disorder: possibilities for olfaction and virtual reality exposure therapyVirtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skillsIn-Situ interactive image-based model building for Augmented Reality from a handheld deviceA cost-effective interactive 3D virtual reality system applied to military live firing trainingVirtual environments for creative work in collaborative music-makingInteraction with co-located haptic feedback in virtual realityExploring individual user differences in the 2D/3D interaction with medical image data
P1433
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P1433
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revista científica
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rivista scientifica
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vědecký časopis
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wetenschappelijk tijdschrift van Springer Science+Business Media
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wissenschaftliche Fachzeitschrift
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Virtual Reality
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