GameFlowWhat video games have to teach us about learning and literacyThe pervasive discourseMeditainment and innotainment for improving health and intellectInterviews with Seymour PapertFile sharing activities over BT NetworksPervasive gamesVideo games and educationEntercationDesigning universally accessible gamesFuture entertainment technologiesExergamingSocial television and user interactionLearn and play with interactive TVAn adaptative game loop architecture with automatic distribution of tasks between CPU and GPUIntroduction to the EuroITV 2008 special issueLocal communities and IPTVTrends in the living room and beyondUsability and usage of iTV servicesRecommending RidesEvent relations in plan-based plot compositionUsers' (Dis)satisfaction with the personalTV applicationToward an understanding of flow in video gamesAnalysis of telemetry data from a real-time strategy gameThe Effect of Vibrotactile Stimulation on the Emotional Response to Horror Films
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P1433
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journal
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revista científica
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rivista scientifica
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vědecký časopis
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wetenschappelijk tijdschrift van Association for Computing Machinery
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wissenschaftliche Fachzeitschrift
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مجلة
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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ACM Computers in Entertainment
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P1058
P1156
4700152823
P1250
P1277
P1476
ACM Computers in Entertainment
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P236
P407
P571
2003-01-01T00:00:00Z
P576
2018-01-01T00:00:00Z