Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation
about
Virtual reality and interactive digital game technology: new tools to address obesity and diabetesMusic Games: Potential Application and Considerations for Rhythmic Training.Can force feedback and science learning enhance the effectiveness of neuro-rehabilitation? An experimental study on using a low-cost 3D joystick and a virtual visit to a zoo.Using virtual reality to improve walking post-stroke: translation to individuals with diabetesIncreasing patient engagement in rehabilitation exercises using computer-based citizen scienceCommercial off-the-shelf consumer health informatics interventions: recommendations for their design, evaluation and redesignClinical feasibility of interactive motion-controlled games for stroke rehabilitationCommercial gaming devices for stroke upper limb rehabilitation: a systematic review.Effects of using Nintendo Wii™ exergames in older adults: a review of the literature.Elderly people's perceptions of using Wii sports bowling - A qualitative study.A controlled pilot trial of two commercial video games for rehabilitation of arm function after stroke.Rehab@home: a tool for home-based motor function rehabilitation.Virtual reality rehabilitation of balance: assessment of the usability of the Nintendo Wii(®) Fit Plus.The utilization of Nintendo® Wii™ during burn rehabilitation: a pilot study.Virtual reality technologies for research and education in obesity and diabetes: research needs and opportunities.New directions in virtual environments and gaming to address obesity and diabetes: industry perspective.Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke.A qualitative study exploring the usability of Nintendo Wii Fit among persons with multiple sclerosis.Designing informed game-based rehabilitation tasks leveraging advances in virtual reality.The effect of the Nintendo Wii Fit on balance control and gross motor function of children with spastic hemiplegic cerebral palsy.Participant and caregiver experience of the Nintendo Wii Sports™ after stroke: qualitative study of the trial of Wii™ in stroke (TWIST).Do people with intellectual disability use Nintendo Wii when placed in their home as part of a physiotherapy program? An observational study
P2860
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P2860
Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitation
description
2009 nî lūn-bûn
@nan
2009 թուականի Հոկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2009 թվականի հոտեմբերին հրատարակված գիտական հոդված
@hy
2009年の論文
@ja
2009年論文
@yue
2009年論文
@zh-hant
2009年論文
@zh-hk
2009年論文
@zh-mo
2009年論文
@zh-tw
2009年论文
@wuu
name
Initial usability assessment o ...... ame-based motor rehabilitation
@ast
Initial usability assessment o ...... ame-based motor rehabilitation
@en
Initial usability assessment o ...... ame-based motor rehabilitation
@en-gb
type
label
Initial usability assessment o ...... ame-based motor rehabilitation
@ast
Initial usability assessment o ...... ame-based motor rehabilitation
@en
Initial usability assessment o ...... ame-based motor rehabilitation
@en-gb
prefLabel
Initial usability assessment o ...... ame-based motor rehabilitation
@ast
Initial usability assessment o ...... ame-based motor rehabilitation
@en
Initial usability assessment o ...... ame-based motor rehabilitation
@en-gb
P2093
P2860
P3181
P1476
Initial usability assessment o ...... ame-based motor rehabilitation
@en
P2093
P2860
P304
P3181
P356
10.1179/108331909X12488667117258
P577
2009-10-01T00:00:00Z